/DNG/ - ALT CUBE

What is Cube?

- Cube is an alternative format where players play the game using a relatively small pool of cards built by themselves. The format is usually accompanied by a few rule changes, such as effects ignoring Types and/or Attributes.

- Our pool is composed of 512 cards: 500 randomly selected by a software, and 12 selected by the players. Players will also be able to replace 12 other cards during the process of selection.


Type/Race Neutrality

- In this Cube, only Types are ignored. Cards whose effects are activated based on a certain Type of Monster, will now be able to work for every type. Note that this only applies to "races" such as Warrior, Dragon, Beast, Insect, etc., not to types such as Monster, Spell and Traps.

- For example:

  * Reinforcement of the Army's original effect: Add 1 Level 4 or lower Warrior Monster from your Deck to your hand.

  * Reinforcement of the Army's effect, now, with Type Neutrality: Add 1 Level 4 or lower Monster from your Deck to your hand.


Attribute Rotation

- During the process of selecting 500 random cards to make the pool, the software will also randomly pick an array of Attributes (with the exception of DIVINE).

- During battle: Normal Monsters will gain effects based on their Attribute and the Attribute of the monster they are attacking (the attacked monster doesn't need to be Normal).

- Attributes interact in 2 ways:

> > > > > >

  * Normal Monsters, when battling against Inferior Attributes, double their ATK.

x    x    x

  * Normal Monsters, when battling against Opposite Attributes, cannot be destroyed by battle and the player takes no damage during that battle.


Pendulum Duality

- All Pendulum monsters will have their scales changed so they have two values, their original value and 13 minus that value. This can increase the viability of Pendulum monsters in non-Pendulum decks.

- For example:

  * Performapal Trump Witch, original scales: <4|4>

  * Performapal Trump Witch, new scales: <4|9>


How to install:

- Currently still in development, but, you can already install this mod by copying the following code:

{
	"url": "https://github.com/altsider/dngcubeexpansion",
	"repo_name": "/dng/ alt cube cards",
	"repo_path": "./repositories/cube",
	"data_path": "",
	"script_path": "script",
	"should_update": true,
	"should_read": true
}
			

- And pasting it inside your ./config/configs.json file, inside the "repos" section.

  * Make sure to check if the added code is separated by "," from the original code.

- Open the game. Check the repositories tab on the menu and see if there's a new section there named "/dng/ alt cube". There will also be a new banlist named "CUBE Banlist" in the Decks section.

- All cube cards have yellow borders and have "[CUBE]" at the end of their names. These cards are separate entities from their original copies, they must not be used with original cards.


Card Pool (512)

Low-Level Monsters (167)


Performapal Skullcrobat Joker
Archetype: Performapal
[*4]<5|8> // ATK/1800 DEF/100
[Monster/Effect/Pendulum] DARK
[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
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[ Monster Effect ]
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Amazoness Silver Sword Master
Archetype: Amazoness
[*3]<6|7> // ATK/1200 DEF/2000
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
"Amazoness" monsters you control gain ATK equal to their Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn.
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[ Monster Effect ]
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field while this card is in your GY: You can place this card in your Pendulum Zone. You can only use each monster effect of "Amazoness Silver Sword Master" once per turn.
Majespecter Toad - Ogama
Archetype: Majespecter
[*4]<8|5> // ATK/1300 DEF/500
[Monster/Effect/Pendulum] WIND
When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Amorphage Pride
Archetype: Amorphage
[*4]<10|3> // ATK/1750 DEF/0
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
----------------------------------------
[ Monster Effect ]
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
Performapal Seal Eel
Archetype: Performapal
[*1]<10|3> // ATK/100 DEF/100
[Monster/Effect/Pendulum] WATER
[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
----------------------------------------
[ Monster Effect ]
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
Terrorking Archfiend
Archetype: Archfiend
[*4] // ATK/2000 DEF/1500
[Monster/Effect] DARK
This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
Lion Alligator
[*4] // ATK/1900 DEF/200
[Monster/Effect] WATER
While you control another Reptile monster, if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage.
Gogogo Ghost
Archetype: Gogogo
[*4] // ATK/1900 DEF/0
[Monster/Effect] DARK
If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
Tri-Brigade Fraktall
Archetype: Tri-Brigade
[*4] // ATK/1900 DEF/1600
[Monster/Effect] FIRE
You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.
Worm Xex
Archetype: Worm
[*4] // ATK/1800 DEF/1000
[Monster/Effect] LIGHT
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Ancient Warriors - Masterful Sun Mou
Archetype: Ancient Warriors
[*4] // ATK/1800 DEF/1500
[Monster/Effect] WATER
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
Keeper of Dragon Magic
[*4] // ATK/1800 DEF/1300
[Monster/Effect] DARK
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials mentioned on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
Oxygeddon
[*4] // ATK/1800 DEF/800
[Monster/Effect] WIND
If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
Gogogo Golem
Archetype: Gogogo
[*4] // ATK/1800 DEF/1500
[Monster/Effect] EARTH
Once per turn, this Defense Position card cannot be destroyed by battle.
Dogmatika Theo, the Iron Punch
Archetype: Dogmatika
[*4] // ATK/1800 DEF/1500
[Monster/Effect] LIGHT
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
Alien Warrior
Archetype: Alien
[*4] // ATK/1800 DEF/1000
[Monster/Effect] EARTH
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Getsu Fuhma
[*4] // ATK/1700 DEF/1200
[Monster/Effect] DARK
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Fabled Grimro
Archetype: Fabled
[*4] // ATK/1700 DEF/1000
[Monster/Effect] LIGHT
If you control a "Fabled" monster: You can send this card from your hand to the GY; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
Metalrokket Dragon
Archetype: Rokket
[*4] // ATK/1700 DEF/1400
[Monster/Effect] DARK
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
Jurrac Velo
Archetype: Jurrac
[*4] // ATK/1700 DEF/1000
[Monster/Effect] FIRE
When this face-up Attack Position card you control is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
Iron Knight
[*4] // ATK/1700 DEF/700
[Monster/Effect] EARTH
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
Magical Musketeer Wild
Archetype: Magical Musket
[*4] // ATK/1700 DEF/900
[Monster/Effect] LIGHT
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
Hydrogeddon
[*4] // ATK/1600 DEF/1000
[Monster/Effect] WATER
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
Solitaire Magician
[*4] // ATK/1600 DEF/1300
[Monster/Effect] LIGHT
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Lava Dragon
[*4] // ATK/1600 DEF/1200
[Monster/Effect] FIRE
You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
Eclipse Wyvern
[*4] // ATK/1600 DEF/1000
[Monster/Effect] LIGHT
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand.
Bujingi Crane
Archetype: Bujin
[*4] // ATK/1600 DEF/300
[Monster/Effect] LIGHT
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
Crystal Beast Topaz Tiger
Archetype: Crystal Beast
[*4] // ATK/1600 DEF/1000
[Monster/Effect] EARTH
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
R-Genex Turbo
Archetype: R-Genex
[*4] // ATK/1500 DEF/1300
[Monster/Effect] WIND
When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.
The Calibrator
[*4] // ATK/1500 DEF/1500
[Monster/Effect] LIGHT
This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
Piercing Moray
[*4] // ATK/1500 DEF/500
[Monster/Effect] WATER
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Des Kangaroo
[*4] // ATK/1500 DEF/1700
[Monster/Effect] DARK
If the ATK of a monster that attacks this monster in Defense Position is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
Vampire Sorcerer
Archetype: Vampire
[*4] // ATK/1500 DEF/1500
[Monster/Effect] DARK
If this card in your possession is sent to your GY by your opponent: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

* The above text is unofficial and describes the card's functionality in the OCG.
Nordic Smith Ivaldi
Archetype: Nordic
[*4] // ATK/1500 DEF/700
[Monster/Effect] EARTH
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
Leotaur
[*4] // ATK/1500 DEF/1600
[Monster/Effect] EARTH
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
Shiranui Spiritmaster
Archetype: Shiranui
[*4] // ATK/1500 DEF/0
[Monster/Effect] FIRE
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
Arcana Force IV - The Emperor
Archetype: Arcana Force
[*4] // ATK/1400 DEF/1400
[Monster/Effect] LIGHT
When this card is Summoned, toss a coin:
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
Don Zaloog
[*4] // ATK/1400 DEF/1500
[Monster/Effect] DARK
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Qardan the Great Sage
[*4] // ATK/1400 DEF/1000
[Monster/Effect] EARTH
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects until the end of the next turn.
Hypnosister
[*4] // ATK/1300 DEF/1400
[Monster/Effect] WIND
This card gains effects based on the total number of cards in both players' Pendulum Zones.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Legion the Fiend Jester
[*4] // ATK/1300 DEF/1500
[Monster/Effect] DARK
During your Main Phase, you can Tribute Summon 1 Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
Arcana Force III - The Empress
Archetype: Arcana Force
[*4] // ATK/1300 DEF/1300
[Monster/Effect] LIGHT
When this card is Summoned, toss a coin:
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
Raidraptor - Vanishing Lanius
Archetype: Raidraptor
[*4] // ATK/1300 DEF/1600
[Monster/Effect] DARK
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
Harpie Lady 1
Archetype: Harpie
[*4] // ATK/1300 DEF/1400
[Monster/Effect] WIND
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Psi-Blocker
[*4] // ATK/1200 DEF/300
[Monster/Effect] WIND
Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn.
Dododo Witch
Archetype: Dododo
[*4] // ATK/1200 DEF/1600
[Monster/Effect] EARTH
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
Iron Hans
[*4] // ATK/1200 DEF/800
[Monster/Effect] EARTH
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.
Keldo the Possessed Statue
[*4] // ATK/1200 DEF/1600
[Monster/Effect] EARTH
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 5 cards in any GY(s); shuffle them into the Deck. If "Exchange of the Spirit" is not on your field or in your GY at activation, you can only target up to 3 cards. You can only use each effect of "Keldo the Possessed Statue" once per turn.
Victory Viper XX03
[*4] // ATK/1200 DEF/1000
[Monster/Effect] LIGHT
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
Elemental HERO Flash
Archetype: Elemental HERO
[*4] // ATK/1100 DEF/1600
[Monster/Effect] LIGHT
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
Worm Yagan
Archetype: Worm
[*4] // ATK/1000 DEF/1800
[Monster/Effect] LIGHT
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to its owner's hand.
Dragonbite
[*4] // ATK/1000 DEF/1000
[Monster/Effect/Tuner] DARK
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.
Aleister the Invoker
[*4] // ATK/1000 DEF/1800
[Monster/Effect] DARK
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Firebird
[*4] // ATK/1000 DEF/800
[Monster/Effect] FIRE
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
Brohunder
[*4] // ATK/900 DEF/400
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
Elemental HERO Bubbleman
Archetype: Elemental HERO
[*4] // ATK/800 DEF/1200
[Monster/Effect] WATER
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Blackwing - Kochi the Daybreak
Archetype: Blackwing
[*4] // ATK/700 DEF/1500
[Monster/Effect/Tuner] DARK
If this card was Special Summoned, it cannot be used as a Synchro Material.
Tenyi Spirit - Mapura
Archetype: Tenyi
[*4] // ATK/600 DEF/1500
[Monster/Effect] FIRE
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
Informer Spider
[*4] // ATK/500 DEF/1800
[Monster/Effect] EARTH
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
Worm Millidith
Archetype: Worm
[*4] // ATK/400 DEF/1600
[Monster/Effect/Flip] LIGHT
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
Mythic Tree Dragon
[*4] // ATK/100 DEF/1400
[Monster/Effect] EARTH
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
Ganbara Knight
[*4] // ATK/0 DEF/1800
[Monster/Effect] LIGHT
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
Adamancipator Crystal - Leonite
Archetype: Adamancipator
[*4] // ATK/0 DEF/2200
[Monster/Effect] FIRE
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
Dodododwarf Gogogoglove
[*4] // ATK/0 DEF/1800
[Monster/Effect] EARTH
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
Super Crashbug
[*4] // ATK/0 DEF/3000
[Monster/Effect] DARK
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
Evoltile Casinerio
Archetype: Evoltile
[*3] // ATK/1600 DEF/400
[Monster/Effect] FIRE
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
Dweller in the Depths
[*3] // ATK/1500 DEF/700
[Monster/Effect] EARTH
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
Nemeses Umbrella
Archetype: Nemeses
[*3] // ATK/1500 DEF/400
[Monster/Effect] WATER
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
Magical Broker
[*3] // ATK/1500 DEF/200
[Monster/Effect] DARK
While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.
Mystical Fairy Elfuria
[*3] // ATK/1500 DEF/900
[Monster/Effect] WIND
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
Atlantean Marksman
Archetype: Atlantean
[*3] // ATK/1400 DEF/0
[Monster/Effect] WATER
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Crashbug Y
[*3] // ATK/1400 DEF/1600
[Monster/Effect] DARK
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
Ultimate Insect LV3
[*3] // ATK/1400 DEF/900
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Constellar Aldebaran
Archetype: Constellar
[*3] // ATK/1300 DEF/800
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
Eagle Eye
[*3] // ATK/1300 DEF/1200
[Monster/Effect] WIND
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Junk Synchron
[*3] // ATK/1300 DEF/500
[Monster/Effect/Tuner] DARK
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.
Djinn Releaser of Rituals
Archetype: Djinn
[*3] // ATK/1200 DEF/2000
[Monster/Effect] DARK
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Rai Rider
[*3] // ATK/1200 DEF/1400
[Monster/Effect] LIGHT
If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
Altergeist Multifaker
Archetype: Altergeist
[*3] // ATK/1200 DEF/800
[Monster/Effect] DARK
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
Beelze Frog
Archetype: Frog
[*3] // ATK/1200 DEF/800
[Monster/Effect] WATER
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
Apple Magician Girl
Archetype: Magician Girl
[*3] // ATK/1200 DEF/800
[Monster/Effect] FIRE
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Des Koala
[*3] // ATK/1100 DEF/1800
[Monster/Effect/Flip] DARK
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Desrook Archfiend
Archetype: Archfiend
[*3] // ATK/1100 DEF/1800
[Monster/Effect] LIGHT
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
Dark Mimic LV3
[*3] // ATK/1000 DEF/1000
[Monster/Effect] DARK
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
Insect Soldiers of the Sky
[*3] // ATK/1000 DEF/800
[Monster/Effect] WIND
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
Kuribandit
[*3] // ATK/1000 DEF/700
[Monster/Effect] DARK
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
Fairy Guardian
Archetype: Guardian
[*3] // ATK/1000 DEF/1000
[Monster/Effect] WIND
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
Monoceros
[*3] // ATK/1000 DEF/1000
[Monster/Effect] LIGHT
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
Mermail Abyssdine
[*3] // ATK/1000 DEF/200
[Monster/Effect] WATER
When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
Pitch-Dark Dragon
[*3] // ATK/900 DEF/600
[Monster/Effect/Union] DARK
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Neo-Spacian Air Hummingbird
Archetype: Neo-Spacian
[*3] // ATK/800 DEF/600
[Monster/Effect] WIND
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Flint Cragger
[*3] // ATK/800 DEF/1600
[Monster/Effect] EARTH
If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
Raidraptor - Heel Eagle
Archetype: Raidraptor
[*3] // ATK/700 DEF/700
[Monster/Effect] DARK
If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.
Fire Ant Ascator
[*3] // ATK/700 DEF/1300
[Monster/Effect/Tuner] EARTH
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Noh-P.U.N.K. Ze Amin
Archetype: P.U.N.K.
[*3] // ATK/600 DEF/600
[Monster/Effect/Tuner] EARTH
You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
Advanced Crystal Beast Emerald Tortoise
Archetype: Advanced Crystal Beast
[*3] // ATK/600 DEF/2000
[Monster/Effect] WATER
If "Advanced Dark" is not in the Field Zone, send this card to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Neo-Spacian Glow Moss
Archetype: Neo-Spacian
[*3] // ATK/300 DEF/900
[Monster/Effect] LIGHT
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
Shurit, Strategist of the Nekroz
Archetype: Nekroz
[*3] // ATK/300 DEF/1800
[Monster/Effect] WATER
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
Inzektor Ant
Archetype: Inzektor
[*3] // ATK/200 DEF/600
[Monster/Effect] DARK
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
Scareclaw Belone
Archetype: Scareclaw
[*3] // ATK/0 DEF/1700
[Monster/Effect] EARTH
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Wattmole
Archetype: Watt
[*3] // ATK/0 DEF/100
[Monster/Effect] LIGHT
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
Crashbug Z
[*3] // ATK/0 DEF/1500
[Monster/Effect] DARK
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
Crashbug X
[*3] // ATK/0 DEF/2000
[Monster/Effect] DARK
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
Defender of Nephthys
Archetype: Nephthys
[*2] // ATK/1400 DEF/200
[Monster/Effect] WIND
During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.
Vampire Retainer
Archetype: Vampire
[*2] // ATK/1200 DEF/0
[Monster/Effect] DARK
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
Dread Dragon
[*2] // ATK/1100 DEF/400
[Monster/Effect/Tuner] FIRE
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Dragunity Couse
Archetype: Dragunity
[*2] // ATK/1000 DEF/200
[Monster/Effect/Tuner] WIND
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
Prior of the Ice Barrier
Archetype: Ice Barrier
[*2] // ATK/1000 DEF/400
[Monster/Effect] WATER
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
The Agent of Mystery - Earth
Archetype: The Agent
[*2] // ATK/1000 DEF/800
[Monster/Effect/Tuner] LIGHT
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
Speed Warrior
[*2] // ATK/900 DEF/400
[Monster/Effect] WIND
Once per Battle Phase, during the Battle Step, if this card was Normal Summoned this turn: You can make its ATK become double its original ATK, until the end of the Battle Phase.

* The above text is unofficial and describes the card's functionality in the OCG.
Wind-Up Kitten
Archetype: Wind-Up
[*2] // ATK/800 DEF/500
[Monster/Effect] EARTH
You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
Lifeforce Harmonizer
[*2] // ATK/800 DEF/400
[Monster/Effect] WIND
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
Gagaga Child
Archetype: Gagaga
[*2] // ATK/800 DEF/1200
[Monster/Effect] DARK
If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When Summoned this way: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
Chemicritter Carbo Crab
Archetype: Chemicritter
[*2] // ATK/700 DEF/1400
[Monster/Effect/Gemini] FIRE
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
Blackwing - Fane the Steel Chain
Archetype: Blackwing
[*2] // ATK/500 DEF/800
[Monster/Effect] DARK
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
Hane-Hane
[*2] // ATK/450 DEF/500
[Monster/Effect/Flip] EARTH
FLIP: Select 1 monster on the field and return it to its owner's hand.
Fleur Synchron
Archetype: Synchron
[*2] // ATK/400 DEF/200
[Monster/Effect/Tuner] LIGHT
If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
The Unhappy Girl
[*2] // ATK/400 DEF/300
[Monster/Effect] LIGHT
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
Ancient Gear
Archetype: Ancient Gear
[*2] // ATK/100 DEF/800
[Monster/Effect] EARTH
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
Graydle Slime Jr.
Archetype: Graydle
[*2] // ATK/0 DEF/2000
[Monster/Effect/Tuner] WATER
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
Hajun, the Winged Mayakashi
Archetype: Mayakashi
[*1] // ATK/600 DEF/400
[Monster/Effect] WIND
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
Dragunity Tribus
Archetype: Dragunity
[*1] // ATK/500 DEF/300
[Monster/Effect] WIND
When this card is Normal or Special Summoned: You can send 1 Level 3 or lower Dragon monster from your Deck to the GY.
Kuriboo
Archetype: Kuriboh
[*1] // ATK/300 DEF/200
[Monster/Effect] DARK
(This card is always treated as a "Kuriboh" card.)
When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.
Kuribeh
Archetype: Kuriboh
[*1] // ATK/300 DEF/200
[Monster/Effect] DARK
(This card is always treated as a "Kuriboh" card.)
(Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.
Aquaactress Tetra
Archetype: Aquaactress
[*1] // ATK/300 DEF/300
[Monster/Effect] WATER
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
Kuriboh
Archetype: Kuriboh
[*1] // ATK/300 DEF/200
[Monster/Effect] DARK
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Kuribah
Archetype: Kuriboh
[*1] // ATK/300 DEF/200
[Monster/Effect] DARK
(This card is always treated as a "Kuriboh" card.)
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.
Kuribee
Archetype: Kuriboh
[*1] // ATK/300 DEF/200
[Monster/Effect] DARK
(This card is always treated as a "Kuriboh" card.)
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.
Supay
[*1] // ATK/300 DEF/100
[Monster/Effect/Tuner] EARTH
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
Cursed Fig
[*1] // ATK/200 DEF/200
[Monster/Effect] WATER
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.
Bonze Alone
[*1] // ATK/100 DEF/100
[Monster/Effect] EARTH
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
Purery
Archetype: Purery
[*1] // ATK/100 DEF/100
[Monster/Effect] LIGHT
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purery" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purery" Quick-Play Spell in your hand, and Special Summon from your Extra Deck, 1 Xyz Monster that mentions the revealed card, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned Xyz Monster as material. (This is treated as an Xyz Summon.)
Charm of Shabti
[*1] // ATK/100 DEF/100
[Monster/Effect] EARTH
During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
Altergeist Pixiel
Archetype: Altergeist
[*1] // ATK/100 DEF/100
[Monster/Effect] WIND
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
Dark Mimic LV1
[*1] // ATK/100 DEF/1000
[Monster/Effect/Flip] DARK
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Trickstar Nightshade
Archetype: Trickstar
[*1] // ATK/100 DEF/0
[Monster/Effect] LIGHT
If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
Gizmek Inaba, the Hopping Hare of Hakuto
[*1] // ATK/50 DEF/50
[Monster/Effect] WIND
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
Yamatako Orochi
[*1] // ATK/0 DEF/800
[Monster/Effect/Tuner] WATER
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level.
● 8 or lower: Gains 800 ATK/DEF.
● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
T.A.D.P.O.L.E.
[*1] // ATK/0 DEF/0
[Monster/Effect] WATER
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
Vijam the Cubic Seed
Archetype: Cubic
[*1] // ATK/0 DEF/0
[Monster/Effect] DARK
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
Numeron Wall
Archetype: Numeron
[*1] // ATK/0 DEF/0
[Monster/Effect] DARK
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
Ultimate Insect LV1
[*1] // ATK/0 DEF/0
[Monster/Effect] WIND
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Destiny HERO - Dreamer
Archetype: Destiny HERO
[*1] // ATK/0 DEF/600
[Monster/Effect] DARK
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
Magicians' Souls
[*1] // ATK/0 DEF/0
[Monster/Effect] DARK
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
Eater of Millions
[*1] // ATK/-2 DEF/-2
[Monster/Effect] DARK
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
Dragoons of Draconia
[*4]<11|2> // ATK/1800 DEF/200
[Monster/Normal/Pendulum] FIRE
[ Pendulum Effect ]
Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
----------------------------------------
[ Flavor Text ]
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Blade
[*4] // ATK/1800 DEF/1500
[Monster/Normal] DARK
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gil Garth
[*4] // ATK/1800 DEF/1200
[Monster/Normal] DARK
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Battle Ox
[*4] // ATK/1700 DEF/1000
[Monster/Normal] EARTH
A monster with tremendous power, it destroys enemies with a swing of its axe.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Crazy Fish
[*4] // ATK/1600 DEF/1200
[Monster/Normal] WATER
A flying fish that attacks with its pointed head.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gamma The Magnet Warrior
Archetype: Magnet Warrior
[*4] // ATK/1500 DEF/1800
[Monster/Normal] EARTH
Alpha, Beta, and Gamma meld as one to form a powerful monster.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Mystic Horseman
[*4] // ATK/1300 DEF/1550
[Monster/Normal] EARTH
Half man and half horse, this monster is known for its extreme speed.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Harpie Lady
Archetype: Harpie
[*4] // ATK/1300 DEF/1400
[Monster/Normal] WIND
This human-shaped animal with wings is beautiful to watch but deadly in battle.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
The Dragon Dwelling in the Cave
[*4] // ATK/1300 DEF/2000
[Monster/Normal] WIND
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Spirit of the Harp
[*4] // ATK/800 DEF/2000
[Monster/Normal] LIGHT
A spirit that soothes the soul with the music of its heavenly harp.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Clayman
Archetype: Elemental HERO
[*4] // ATK/800 DEF/2000
[Monster/Normal] EARTH
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Soul Tiger
[*4] // ATK/0 DEF/2100
[Monster/Normal] EARTH
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Solitude
[*3] // ATK/1050 DEF/1000
[Monster/Normal] EARTH
This beast-warrior swings a massive scythe that feeds on the souls of the slain.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Avian
Archetype: Elemental HERO
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Bat
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
Bats from the netherworld that use their hyper senses to detect their enemies.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ray & Temperature
[*3] // ATK/1000 DEF/1000
[Monster/Normal] LIGHT
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Alinsection
[*3] // ATK/950 DEF/700
[Monster/Normal] EARTH
A stag beetle with a saw-like head and arms.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Acid Crawler
[*3] // ATK/900 DEF/700
[Monster/Normal] EARTH
A giant caterpillar that secretes an acid mist that melts anything.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Rock Ogre Grotto #1
Archetype: Djinn
[*3] // ATK/800 DEF/1200
[Monster/Normal] EARTH
Protected by a solid body of rock, this monster throws a bone-shattering punch.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Saggi the Dark Clown
[*3] // ATK/600 DEF/1500
[Monster/Normal] DARK
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Slime Toad
[*2] // ATK/700 DEF/500
[Monster/Normal] WATER
A slime with the head of a frog, it attacks by croaking terribly.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Potato & Chips
[*2] // ATK/200 DEF/200
[Monster/Normal] EARTH
Potato and Chips always get along. They always idle in their room eating potato chips. Consommé punch ones are delicious too. Norishio ones are delicious too. Potato and Chips' delicious life.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH


High-Level Monsters (75)


Qliphort Helix
Archetype: Qli
[*6]<4|9> // ATK/2400 DEF/1000
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
----------------------------------------
[ Monster Effect ]
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it.
D/D/D Vice King Requiem
Archetype: D/D/D
[*8]<9|4> // ATK/2800 DEF/2000
[Monster/Effect/Pendulum] DARK
[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
----------------------------------------
[ Monster Effect ]
You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.
Performapal Odd-Eyes Dissolver
[*8]<9|4> // ATK/2000 DEF/2600
[Monster/Effect/Pendulum] DARK
[ Pendulum Effect ]
Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
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[ Monster Effect ]
At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones.
Odd-Eyes Phantom Dragon
[*7]<9|4> // ATK/2500 DEF/2000
[Monster/Effect/Pendulum] DARK
[ Pendulum Effect ]
Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
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[ Monster Effect ]
When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
Reflection of Endymion
Archetype: Endymion
[*7]<11|2> // ATK/1850 DEF/2700
[Monster/Effect/Pendulum] LIGHT
[ Pendulum Effect ]
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
----------------------------------------
[ Monster Effect ]
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.

* The above text is unofficial and describes the card's functionality in the OCG.
The Winged Dragon of Ra - Immortal Phoenix
[*10] // ATK/4000 DEF/4000
[Monster/Effect] DIVINE
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.
Hamon, Lord of Striking Thunder
[*10] // ATK/4000 DEF/4000
[Monster/Effect] LIGHT
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
Raviel, Lord of Phantasms
Archetype: Phantasm
[*10] // ATK/4000 DEF/4000
[Monster/Effect] DARK
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
Water Dragon Cluster
[*10] // ATK/2800 DEF/2600
[Monster/Effect] WATER
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
Uria, Lord of Searing Flames
[*10] // ATK/0 DEF/0
[Monster/Effect] FIRE
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
The Winged Dragon of Ra
[*10] // ATK/-2 DEF/-2
[Monster/Effect] DIVINE
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
The Winged Dragon of Ra - Sphere Mode
[*10] // ATK/-2 DEF/-2
[Monster/Effect] DIVINE
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
Apoqliphort Skybase
Archetype: Apoqliphort
[*9] // ATK/2900 DEF/2500
[Monster/Effect] EARTH
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
Nidhogg, Generaider Boss of Ice
Archetype: Generaider
[*9] // ATK/2100 DEF/2600
[Monster/Effect] WATER
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
Lava Golem
[*8] // ATK/3000 DEF/2500
[Monster/Effect] FIRE
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Cracking Dragon
[*8] // ATK/3000 DEF/0
[Monster/Effect] DARK
Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
Jormungardr the Nordic Serpent
Archetype: Nordic
[*8] // ATK/3000 DEF/3000
[Monster/Effect] DARK
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field in Defense Position, while an "Aesir" monster is on the field. If no "Aesir" monster is on the field, destroy this card. Once while face-up on the field, if this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage.

* The above text is unofficial and describes the card's functionality in the OCG.
Black Luster Soldier - Envoy of the Beginning
Archetype: Black Luster Soldier
[*8] // ATK/3000 DEF/2500
[Monster/Effect] LIGHT
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Chaos Emperor Dragon - Envoy of the End
Archetype: Chaos
[*8] // ATK/3000 DEF/2500
[Monster/Effect] DARK
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Galaxy-Eyes Photon Dragon
[*8] // ATK/3000 DEF/2500
[Monster/Effect] LIGHT
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
Therion "King" Regulus
Archetype: Therion
[*8] // ATK/2800 DEF/1600
[Monster/Effect] EARTH
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
Dark Magician of Chaos
[*8] // ATK/2800 DEF/2600
[Monster/Effect] DARK
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Hino-Kagu-Tsuchi
[*8] // ATK/2800 DEF/2900
[Monster/Effect/Spirit] FIRE
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Water Dragon
[*8] // ATK/2800 DEF/2600
[Monster/Effect] WATER
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
Master Hyperion
Archetype: Hyperion
[*8] // ATK/2700 DEF/2100
[Monster/Effect] LIGHT
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy it. While "The Sanctuary in the Sky" is on the field, this effect can be used up to twice per turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Wicked Acolyte Chilam Sabak
[*8] // ATK/2500 DEF/0
[Monster/Effect] DARK
If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
Boot-Up Admiral - Destroyer Dynamo
[*8] // ATK/2500 DEF/2500
[Monster/Effect] EARTH
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
Nebula Dragon
[*8] // ATK/2000 DEF/0
[Monster/Effect] LIGHT
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
Mermail Abyssleed
[*7] // ATK/2700 DEF/1000
[Monster/Effect] WATER
You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn.
Ultimate Insect LV7
[*7] // ATK/2600 DEF/1200
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
B.E.S. Covered Core
Archetype: B.E.S.
[*7] // ATK/2500 DEF/800
[Monster/Effect] EARTH
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
Great Shogun Shien
Archetype: Shien
[*7] // ATK/2500 DEF/2400
[Monster/Effect] FIRE
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy 1 "Six Samurai" monster you control instead.
Performapal Sky Magician
Archetype: Performapal
[*7] // ATK/2500 DEF/2000
[Monster/Effect] WIND
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
Threshold Borg
[*7] // ATK/2400 DEF/2000
[Monster/Effect] EARTH
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.
Magician of Dark Illusion
[*7] // ATK/2100 DEF/2500
[Monster/Effect] DARK
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Darkblaze Dragon
[*7] // ATK/1200 DEF/1000
[Monster/Effect] FIRE
If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.
Fog King
[*7] // ATK/0 DEF/0
[Monster/Effect] WATER
You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
Noctovision Dragon
[*7] // ATK/0 DEF/2800
[Monster/Effect] DARK
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.
Infernal Incinerator
Archetype: Djinn
[*6] // ATK/2800 DEF/1800
[Monster/Effect] FIRE
This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
Spirit of the Pharaoh
[*6] // ATK/2500 DEF/2000
[Monster/Effect] LIGHT
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
Dark Ruler Ha Des
[*6] // ATK/2450 DEF/1600
[Monster/Effect] DARK
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Elementsaber Lapauila Mana
Archetype: Elementsaber
[*6] // ATK/2400 DEF/2100
[Monster/Effect] LIGHT
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect.
●EARTH or WIND: Cannot be destroyed by battle.
●WATER or FIRE: Cannot be destroyed by effects.
●LIGHT or DARK: Your opponent cannot target it with card effects.
Chthonian Emperor Dragon
[*6] // ATK/2400 DEF/1500
[Monster/Effect/Gemini] FIRE
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card can attack twice during the same Battle Phase.
Cyber Prima
Archetype: Cyber
[*6] // ATK/2300 DEF/1600
[Monster/Effect] LIGHT
If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
Des Volstgalph
[*6] // ATK/2200 DEF/1700
[Monster/Effect] EARTH
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.
Photon Leo
Archetype: Photon
[*6] // ATK/2100 DEF/1100
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
Visas Starfrost
[*6] // ATK/2100 DEF/1500
[Monster/Effect/Tuner] LIGHT
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
World Legacy - "World Crown"
Archetype: World Legacy
[*6] // ATK/2000 DEF/2000
[Monster/Effect] DARK
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
Dragon Seeker
[*6] // ATK/2000 DEF/2100
[Monster/Effect] DARK
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
Dark Magician Girl
Archetype: Dark Magician Girl
[*6] // ATK/2000 DEF/1700
[Monster/Effect] DARK
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Flower Cardian Peony with Butterfly
Archetype: Flower Cardian
[*6] // ATK/1000 DEF/1000
[Monster/Effect/Tuner] DARK
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
Evolsaur Elias
Archetype: Evolsaur
[*6] // ATK/100 DEF/2400
[Monster/Effect] FIRE
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
Ultimate Insect LV5
[*5] // ATK/2300 DEF/900
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Cyber Dragon
Archetype: Cyber Dragon
[*5] // ATK/2100 DEF/1600
[Monster/Effect] LIGHT
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Duoterion
[*5] // ATK/2000 DEF/1400
[Monster/Effect] WATER
You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
Awakening of the Possessed - Nefariouser Archfiend
[*5] // ATK/2000 DEF/200
[Monster/Effect] EARTH
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Thunder Dragon
Archetype: Thunder Dragon
[*5] // ATK/1600 DEF/1500
[Monster/Effect] LIGHT
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
Thunder Dragondark
Archetype: Thunder Dragon
[*5] // ATK/1600 DEF/1500
[Monster/Effect] DARK
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
Kuribabylon
[*5] // ATK/1500 DEF/1000
[Monster/Effect] DARK
Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn.
● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.
● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.
Turret Warrior
[*5] // ATK/1200 DEF/2000
[Monster/Effect] EARTH
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Oracle of the Sun
[*5] // ATK/1000 DEF/2000
[Monster/Effect] LIGHT
If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.
Impcantation Bookstone
Archetype: Impcantation
[*5] // ATK/0 DEF/0
[Monster/Effect] DARK
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Graydle Slime
Archetype: Graydle
[*5] // ATK/0 DEF/2000
[Monster/Effect/Tuner] WATER
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
Endless Decay
[*5] // ATK/-2 DEF/0
[Monster/Effect] DARK
If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.
Blue-Eyes White Dragon
Archetype: Blue-Eyes
[*8] // ATK/3000 DEF/2500
[Monster/Normal] LIGHT
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Magician
[*7] // ATK/2500 DEF/2100
[Monster/Normal] DARK
The ultimate wizard in terms of attack and defense.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Neos
[*7] // ATK/2500 DEF/2000
[Monster/Normal] LIGHT
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Red-Eyes Black Dragon
Archetype: Red-Eyes
[*7] // ATK/2400 DEF/2000
[Monster/Normal] DARK
A ferocious dragon with a deadly attack.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gaia The Fierce Knight
Archetype: Gaia The Fierce Knight
[*7] // ATK/2300 DEF/2100
[Monster/Normal] EARTH
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Curse of Dragon
[*5] // ATK/2000 DEF/1500
[Monster/Normal] DARK
A wicked dragon that taps into dark forces to execute a powerful attack.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
King of Yamimakai
Archetype: Supreme King
[*5] // ATK/2000 DEF/1530
[Monster/Normal] DARK
Wields the power of darkness to destroy its enemies.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Garoozis
[*5] // ATK/1800 DEF/1500
[Monster/Normal] FIRE
An axe-swinging beast-warrior with the head of a dragon.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ally Mind
[*5] // ATK/1800 DEF/1400
[Monster/Normal/Tuner] DARK
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dice Armadillo
[*5] // ATK/1650 DEF/1800
[Monster/Normal] EARTH
An armadillo monster that rolls up to form a dice-like shape.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
LaMoon
[*5] // ATK/1200 DEF/1700
[Monster/Normal] LIGHT
A sorcerer that draws its powers from the lunar landscape.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH


Special Summoned Monsters (74)


Nekroz of Decisive Armor
Archetype: Nekroz
[*10] // ATK/3300 DEF/2300
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
Shinobaron Peacock
[*8] // ATK/3000 DEF/2500
[Monster/Effect/Spirit/Ritual] WIND
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Nekroz of Valkyrus
Archetype: Nekroz
[*8] // ATK/2900 DEF/1700
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
Magician of Black Chaos
Archetype: Chaos
[*8] // ATK/2800 DEF/2600
[Monster/Effect/Ritual] DARK
You can Ritual Summon this card with "Black Magic Ritual".
Shinobaroness Peacock
[*8] // ATK/2500 DEF/3000
[Monster/Effect/Spirit/Ritual] WIND
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Cyber Angel Izana
Archetype: Cyber Angel
[*8] // ATK/2500 DEF/2600
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
Divine Grace - Northwemko
[*7] // ATK/2700 DEF/1200
[Monster/Effect/Ritual] LIGHT
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Sauravis, the Ancient and Ascended
[*7] // ATK/2600 DEF/2800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Legendary Flame Lord
[*7] // ATK/2400 DEF/2000
[Monster/Effect/Ritual] FIRE
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Fortress Whale
[*7] // ATK/2350 DEF/2150
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with "Fortress Whale's Oath".
Super War-Lion
[*7] // ATK/2300 DEF/2100
[Monster/Effect/Ritual] EARTH
You can Ritual Summon this card with "War-Lion Ritual".
Herald of Perfection
[*6] // ATK/1800 DEF/2800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Magikey Mechmusket - Batosbuster
Archetype: Magikey
[*4] // ATK/2000 DEF/2200
[Monster/Effect/Tuner/Ritual] DARK
You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
Paladin of Photon Dragon
Archetype: Photon
[*4] // ATK/1900 DEF/800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
Megalith Och
Archetype: Megalith
[*4] // ATK/1000 DEF/2700
[Monster/Effect/Ritual] EARTH
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
Elemental Mistress Doriado
[*3] // ATK/1200 DEF/1400
[Monster/Effect/Ritual] LIGHT
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
Destiny HERO - Dominance
Archetype: Destiny HERO
[*10] // ATK/2900 DEF/2600
[Monster/Effect/Fusion] DARK
3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
Supreme Arcanite Magician
Archetype: Prophecy
[*10] // ATK/1400 DEF/2800
[Monster/Effect/Fusion] LIGHT
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Mysterion the Dragon Crown
[*8] // ATK/3000 DEF/1500
[Monster/Effect/Fusion] LIGHT
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Red-Eyes Dark Dragoon
[*8] // ATK/3000 DEF/2500
[Monster/Effect/Fusion] DARK
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Cyber Twin Dragon
Archetype: Cyber
[*8] // ATK/2800 DEF/2100
[Monster/Effect/Fusion] LIGHT
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Masked HERO Divine Wind
Archetype: Masked HERO
[*8] // ATK/2700 DEF/1900
[Monster/Effect/Fusion] WIND
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Gaia the Dragon Champion
[*7] // ATK/2600 DEF/2100
[Monster/Effect/Fusion] WIND
"Gaia The Fierce Knight" + "Curse of Dragon"
Elemental HERO Glow Neos
[*7] // ATK/2500 DEF/2000
[Monster/Effect/Fusion] LIGHT
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Red-Eyes Black Dragon Sword
Archetype: Red-Eyes
[*7] // ATK/2400 DEF/2000
[Monster/Effect/Fusion] DARK
Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
Dual Avatar Fists - Armored Ah-Gyo
Archetype: Dual Avatar
[*6] // ATK/2100 DEF/1500
[Monster/Effect/Fusion] LIGHT
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Elemental HERO Mudballman
Archetype: Elemental HERO
[*6] // ATK/1900 DEF/3000
[Monster/Effect/Fusion] EARTH
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Garura, Wings of Resonant Life
[*6] // ATK/1500 DEF/2400
[Monster/Effect/Fusion] DARK
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
Curse of Dragon, the Magical Knight Dragon
[*5] // ATK/2000 DEF/1500
[Monster/Effect/Fusion] DARK
1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
Elemental HERO Mariner
Archetype: Elemental HERO
[*5] // ATK/1400 DEF/1000
[Monster/Effect/Fusion] WATER
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
T.G. Halberd Cannon
Archetype: T.G.
[*12] // ATK/4000 DEF/4000
[Monster/Effect/Synchro] EARTH
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
Hi-Speedroid Clear Wing Rider
[*11] // ATK/3500 DEF/2000
[Monster/Effect/Synchro] WIND
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
Red Dragon Archfiend
Archetype: Red Dragon Archfiend
[*8] // ATK/3000 DEF/2000
[Monster/Effect/Synchro] DARK
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Chevalier de Fleur
[*8] // ATK/2700 DEF/2300
[Monster/Effect/Synchro] WIND
"Fleur Synchron" + 1+ non-Tuner monsters
Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
Signal Warrior
Archetype: Warrior
[*7] // ATK/2400 DEF/1000
[Monster/Effect/Synchro] LIGHT
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
Splendid Rose
Archetype: Rose
[*6] // ATK/2200 DEF/2000
[Monster/Effect/Synchro] WIND
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
Hi-Speedroid Hagoita
Archetype: Speedroid
[*5] // ATK/2000 DEF/1000
[Monster/Effect/Synchro] WIND
1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
Shiranui Swordsaga
Archetype: Shiranui
[*5] // ATK/1900 DEF/0
[Monster/Effect/Synchro] FIRE
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
Junk Speeder
Archetype: Junk
[*5] // ATK/1800 DEF/1000
[Monster/Effect/Synchro] WIND
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Garden Rose Flora
Archetype: Rose
[*5] // ATK/800 DEF/1600
[Monster/Effect/Tuner/Synchro] LIGHT
1 Tuner + 1+ non-Tuner monsters
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Reincarnating Shamisen Calico
[*3] // ATK/1600 DEF/1200
[Monster/Effect/Tuner/Synchro] DARK
1 Tuner + 1+ non-Tuner monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Reincarnating Shamisen Calico" once per turn.
Puralis, the Purple Pyrotile
[*2] // ATK/800 DEF/1400
[Monster/Effect/Tuner/Synchro] FIRE
1 Tuner + 1 non-Tuner monster
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
Celestial Double Star Shaman
[*2] // ATK/100 DEF/800
[Monster/Effect/Tuner/Synchro] LIGHT
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
D/D/D Super Doom King Dark Armageddon
Archetype: D/D/D
[8*]<12|1> // ATK/3500 DEF/3000
[Monster/Effect/Xyz/Pendulum] DARK
[ Pendulum Effect ]
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".
----------------------------------------
[ Monster Effect ]
2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Springans Ship - Exblowrer
Archetype: Springans
[8*] // ATK/1600 DEF/2500
[Monster/Effect/Xyz] FIRE
2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and/or its horizontally and/or vertically adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Cyber Dragon Infinity
Archetype: Cyber Dragon
[6*] // ATK/2100 DEF/1600
[Monster/Effect/Xyz] LIGHT
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Cyber Dragon Nova
Archetype: Cyber Dragon
[5*] // ATK/2100 DEF/1600
[Monster/Effect/Xyz] LIGHT
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Number C80: Requiem in Berserk
[5*] // ATK/0 DEF/2000
[Monster/Effect/Xyz] DARK
3 Level 5 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
●You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
Firewall eXceed Dragon
[4*] // ATK/2500 DEF/2000
[Monster/Effect/Xyz] DARK
2+ Level 4 monsters
This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
Diamond Dire Wolf
[4*] // ATK/2000 DEF/1200
[Monster/Effect/Xyz] EARTH
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Lavalval Chain
Archetype: Laval
[4*] // ATK/1800 DEF/1000
[Monster/Effect/Xyz] FIRE
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
●Send 1 card from your Deck to the Graveyard.
●Choose 1 monster from your Deck and place it on top of your Deck.
Abyss Dweller
[4*] // ATK/1700 DEF/1400
[Monster/Effect/Xyz] WATER
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Number 80: Rhapsody in Berserk
[4*] // ATK/0 DEF/1200
[Monster/Effect/Xyz] DARK
2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
Submersible Carrier Aero Shark
[3*] // ATK/1900 DEF/1000
[Monster/Effect/Xyz] WATER
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
Cyberse Reminder
Archetype: Cyber
[3*] // ATK/1800 DEF/800
[Monster/Effect/Xyz] LIGHT
2 Level 3 monsters
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
Meliae of the Trees
[3*] // ATK/1700 DEF/900
[Monster/Effect/Xyz] EARTH
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
●Send 1 Plant-Type monster from your Deck to the Graveyard.
●Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Melomelody the Brass Djinn
Archetype: Djinn
[3*] // ATK/1400 DEF/1600
[Monster/Effect/Xyz] LIGHT
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
Paleozoic Opabinia
Archetype: Paleozoic
[2*] // ATK/0 DEF/2400
[Monster/Effect/Xyz] WATER
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Slacker Magician
[1*] // ATK/200 DEF/2100
[Monster/Effect/Xyz] LIGHT
2 Level 1 monsters
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Borrelend Dragon
Archetype: Borrel
[↑][←][→][↙][↘] // ATK/3500 DEF/LINK-173
[Monster/Effect/Link] DARK
3+ Effect Monsters
Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that other monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.
Firewall Dragon Darkfluid - Neo Tempest Terahertz
[↑][←][→][↙][↘] // ATK/3000 DEF/LINK-173
[Monster/Effect/Link] DARK
3+ Cyberse monsters
Negate any opponent's monster effect activated during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card is also treated as the sent monster's Attribute, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can make a number of attacks on monsters each Battle Phase, up to the number of its Attributes.
Tenyi Spirit - Sahasrara
Archetype: Tenyi
[↑][↓][↘] // ATK/3000 DEF/LINK-390
[Monster/Effect/Link] LIGHT
2+ Wyrm monsters
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
Gouki The Powerload Ogre
Archetype: Gouki
[→][↙][↓][↘] // ATK/2800 DEF/LINK-39
[Monster/Effect/Link] EARTH
2+ Warrior monsters
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
Firewall Dragon
[↑][←][→][↓] // ATK/2500 DEF/LINK-170
[Monster/Effect/Link] LIGHT
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
The Weather Painter Rainbow
Archetype: The Weather
[↙][↓][↘] // ATK/2400 DEF/LINK-7
[Monster/Effect/Link] LIGHT
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
Folgo, Justice Fur Hire
Archetype: Fur Hire
[↑][↙][↘] // ATK/2400 DEF/LINK-133
[Monster/Effect/Link] DARK
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
The Weather Painter Moonbow
Archetype: The Weather
[↙][↓][↘] // ATK/2400 DEF/LINK-7
[Monster/Effect/Link] DARK
3 "The Weather" monsters
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect.
● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
Wind-Up Zenmaintenance
Archetype: Wind-Up
[↙][↘] // ATK/1800 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
Pentestag
[↑][↓] // ATK/1600 DEF/LINK-130
[Monster/Effect/Link] DARK
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
LANphorhynchus
[↙][↘] // ATK/1200 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 monsters
Herald of Mirage Lights
[↙][↘] // ATK/600 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Predaplant Verte Anaconda
Archetype: Predaplant
[↙][↘] // ATK/500 DEF/LINK-5
[Monster/Effect/Link] DARK
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
Gravity Controller
[↙] // ATK/1000 DEF/LINK-1
[Monster/Effect/Link] DARK
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
Trickstar Bloom
Archetype: Trickstar
[↓] // ATK/100 DEF/LINK-2
[Monster/Effect/Link] LIGHT
1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.


Spells (125)


Advanced Dark
[Spell/Field] FIELD
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
Ancient Gear Drill
Archetype: Ancient Gear
[Spell/Normal] NORMAL
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
Back-Up Rider
[Spell/Normal] NORMAL
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
Black Magic Ritual
Archetype: Chaos
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Bonding - H2O
Archetype: Bonding -
[Spell/Normal] NORMAL
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
Book of Lunar Eclipse
[Spell/Quick-Play] QUICK-PLAY
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
Book of Taiyou
[Spell/Normal] NORMAL
Flip 1 face-down monster on the field into face-up Attack Position.
Boot-Up Order - Gear Charge
[Spell/Continuous] CONTINUOUS
When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn.
Branded in Central Dogmatika
[Spell/Continuous] CONTINUOUS
If you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player's Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can target that monster; for the rest of this turn, it gains ATK equal to its original ATK, also it can only attack Attack Position monsters your opponent controls. You can only use each effect of "Branded in Central Dogmatika" once per turn.
Cards for Black Feathers
[Spell/Normal] NORMAL
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
Celestial Transformation
[Spell/Quick-Play] QUICK-PLAY
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
Chain Summon
[Spell/Normal] NORMAL
If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase.
Chaos Scepter Blast
[Spell/Quick-Play] QUICK-PLAY
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.
Chaos Zone
Archetype: Chaos
[Spell/Field] FIELD
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
Circle of the Fire Kings
Archetype: Fire King
[Spell/Quick-Play] QUICK-PLAY
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
Contract with the Void
Archetype: Void
[Spell/Normal] NORMAL
If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.
Corruption Cell "A"
[Spell/Normal] NORMAL
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
Cosmic Cyclone
[Spell/Quick-Play] QUICK-PLAY
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Crusadia Revival
Archetype: Crusadia
[Spell/Field] FIELD
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.
Crystolic Potential
[Spell/Field] FIELD
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
Cubic Wave
Archetype: Cubic
[Spell/Normal] NORMAL
Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
Dark Burning Attack
[Spell/Normal] NORMAL
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
Dawn of the Herald
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
Demotion
[Spell/Equip] EQUIP
Downgrade the monster equipped with this card by 2 Levels.
Dimension Fusion
Archetype: Polymerization|Fusion
[Spell/Normal] NORMAL
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
Dimension Fusion Destruction
Archetype: Polymerization|Fusion
[Spell/Normal] NORMAL
Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.
Dirge of the Lost Dragon
[Spell/Continuous] CONTINUOUS
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects.
Doriado's Blessing
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
Dragged Down into the Grave
[Spell/Normal] NORMAL
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
Drytron Fafnir
Archetype: Drytron
[Spell/Field] FIELD
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
Fengsheng Mirror
[Spell/Normal] NORMAL
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Fire Formation - Yoko
Archetype: Fire Formation
[Spell/Continuous] CONTINUOUS
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.
First Step Towards Infestation
Archetype: Infestation
[Spell/Quick-Play] QUICK-PLAY
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.
Fish Sonar
[Spell/Normal] NORMAL
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
Fish and Kicks
[Spell/Normal] NORMAL
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
Flint
[Spell/Equip] EQUIP
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Forbidden Chalice
Archetype: Forbidden
[Spell/Quick-Play] QUICK-PLAY
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
Fortress Whale's Oath
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Generation Next
[Spell/Quick-Play] QUICK-PLAY
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
Gladiator Proving Ground
[Spell/Normal] NORMAL
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
Golden Castle of Stromberg
[Spell/Field] FIELD
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
Gravekeeper's Stele
Archetype: Gravekeeper's
[Spell/Normal] NORMAL
Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
Greed Grado
[Spell/Quick-Play] QUICK-PLAY
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
Icejade Cenote Enion Cradle
Archetype: Icejade
[Spell/Field] FIELD
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
Icejade Curse
Archetype: Icejade
[Spell/Continuous] CONTINUOUS
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
Igknight Reload
Archetype: Igknight
[Spell/Quick-Play] QUICK-PLAY
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
Incandescent Ordeal
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Infernity Paranoia
Archetype: Infernity
[Spell/Normal] NORMAL
Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.
Invocation
[Spell/Normal] NORMAL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
Legendary Sword
[Spell/Equip] EQUIP
Equip only to a Warrior monster. It gains 300 ATK/DEF.
Link Party
[Spell/Normal] NORMAL
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
●1: All Link Monsters you control gain 500 ATK.
●2: All Link Monsters your opponent controls lose 1000 ATK.
●3: Gain 1500 LP.
●4: Inflict 2000 damage to your opponent.
●5: Special Summon 1 monster with 2500 or more ATK from your Deck.
●6: Destroy all monsters your opponent controls with 3000 or less ATK.
You can only activate 1 "Link Party" per turn.
Luminous Dragon Ritual
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.)
Lyrilusc - Bird Sanctuary
Archetype: Lyrilusc
[Spell/Continuous] CONTINUOUS
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
Machine Angel Ritual
Archetype: Machine Angel
[Spell/Ritual] RITUAL
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Magellanica, the Deep Sea City
[Spell/Field] FIELD
(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
Magical Meltdown
[Spell/Field] FIELD
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
Magical Musket - Cross-Domination
Archetype: Magical Musket
[Spell/Quick-Play] QUICK-PLAY
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
Magical Stone Excavation
[Spell/Normal] NORMAL
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Magikey Maftea
Archetype: Magikey
[Spell/Normal] NORMAL
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
Magnetic Field
[Spell/Field] FIELD
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
Mask Change
Archetype: Change
[Spell/Quick-Play] QUICK-PLAY
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Melffy Staring Contest
Archetype: Melffy
[Spell/Continuous] CONTINUOUS
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.
Miracle Contact
[Spell/Normal] NORMAL
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Miracle Dig
[Spell/Normal] NORMAL
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
Miracle Rupture
[Spell/Normal] NORMAL
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
Monster Reborn
[Spell/Normal] NORMAL
Target 1 monster in either GY; Special Summon it.
Morphtronic Cord
Archetype: Morphtronic
[Spell/Equip] EQUIP
Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.
Mountain
[Spell/Field] FIELD
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
Mystic Box
[Spell/Normal] NORMAL
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
Necrovalley
Archetype: Necrovalley
[Spell/Field] FIELD
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.
Numeron Network
Archetype: Numeron
[Spell/Field] FIELD
During your Main Phase, you can: send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

* The above text is unofficial and describes the card's functionality in the OCG.
Pendulum Transfer
Archetype: Pendulum
[Spell/Normal] NORMAL
Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
Photon Sanctuary
Archetype: Photon
[Spell/Normal] NORMAL
Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.
Polymerization
Archetype: Polymerization|Fusion
[Spell/Normal] NORMAL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Power Capsule
[Spell/Normal] NORMAL
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
Primal Seed
[Spell/Normal] NORMAL
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
Psychokinesis
[Spell/Normal] NORMAL
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
R - Righteous Justice
[Spell/Normal] NORMAL
Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
Raise Body Heat
[Spell/Equip] EQUIP
Equip only to a Dinosaur monster. It gains 300 ATK/DEF.
Raptor's Ultimate Mace
[Spell/Equip] EQUIP
Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
Reinforcement of the Army
[Spell/Normal] NORMAL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Ritual of Grace
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Saber Vault
Archetype: Saber
[Spell/Field] FIELD
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
Satellarknight Skybridge
Archetype: tellarknight
[Spell/Quick-Play] QUICK-PLAY
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
Secret Password
[Spell/Normal] NORMAL
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
Shien's Smoke Signal
Archetype: Shien
[Spell/Normal] NORMAL
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
Shinobird's Calling
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Shiranui Style Solemnity
Archetype: Shiranui
[Spell/Continuous] CONTINUOUS
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
Shiranui Style Synthesis
Archetype: Shiranui
[Spell/Field] FIELD
Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 "Shiranui Style Synthesis" per turn.
Short Circuit
[Spell/Normal] NORMAL
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
Six Strike - Triple Impact
[Spell/Normal] NORMAL
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
Sky Striker Mecharmory - Hercules Base
Archetype: Sky Striker
[Spell/Equip] EQUIP
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
Speedroid Scratch
Archetype: Speedroid
[Spell/Normal] NORMAL
Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.
Spell Economics
[Spell/Continuous] CONTINUOUS
You do not pay Life Points to activate Spell Cards.
Spellbook of Secrets
Archetype: Spellbook
[Spell/Normal] NORMAL
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Spirit Burner
[Spell/Equip] EQUIP
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
Spirit Message "L"
Archetype: Spirit Message
[Spell/Continuous] CONTINUOUS
This card can only be placed on the field by the effect of "Destiny Board".
Sprite's Blessing
[Spell/Ritual] RITUAL
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Star Blast
[Spell/Normal] NORMAL
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
Stardust Shimmer
[Spell/Normal] NORMAL
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.
Strike of the Monarchs
Archetype: Monarch
[Spell/Quick-Play] QUICK-PLAY
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
Sword of Dark Destruction
[Spell/Equip] EQUIP
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
Telekinetic Power Well
[Spell/Quick-Play] QUICK-PLAY
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
The Claw of Hermos
Archetype: Legendary Dragon
[Spell/Normal] NORMAL
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
The Most Distant, Deepest Depths
[Spell/Field] FIELD
While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.
The Reliable Guardian
[Spell/Quick-Play] QUICK-PLAY
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
The Sanctuary in the Sky
[Spell/Field] FIELD
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
The Sanctum of Parshath
Archetype: Parshath
[Spell/Continuous] CONTINUOUS
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
The Second Sarcophagus
[Spell/Continuous] CONTINUOUS
This card can only be placed on the field by the effect of "The First Sarcophagus".
The Third Sarcophagus
[Spell/Continuous] CONTINUOUS
This card can only be placed on the field by the effect of "The First Sarcophagus".
The True Name
[Spell/Normal] NORMAL
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 "The True Name" per turn.
The True Sun God
[Spell/Continuous] CONTINUOUS
When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.
Toon Bookmark
Archetype: Toon
[Spell/Normal] NORMAL
Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
Toon World
Archetype: Toon
[Spell/Continuous] CONTINUOUS
Activate this card by paying 1000 LP.
Umi
[Spell/Field] FIELD
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
Vendread Nights
Archetype: Vendread
[Spell/Field] FIELD
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
Violet Crystal
[Spell/Equip] EQUIP
(This card is not treated as a "Crystal" card.)
Equip only to a Zombie monster. It gains 300 ATK/DEF.
Vision with Eyes of Blue
[Spell/Continuous] CONTINUOUS
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.
● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand.
● Other: Special Summon 1 "Blue-Eyes" monster from your hand.
You can only activate 1 "Vision with Eyes of Blue" per turn.
War-Lion Ritual
[Spell/Ritual] RITUAL
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Will of the Salamangreat
Archetype: Salamangreat
[Spell/Continuous] CONTINUOUS
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
Wing Requital
[Spell/Normal] NORMAL
If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn.
Wonder Wand
[Spell/Equip] EQUIP
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
World Legacy Monstrosity
Archetype: World Legacy
[Spell/Quick-Play] QUICK-PLAY
Activate 1 of these effects.
●Special Summon 1 Level 9 monster from your hand.
●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.
You can only activate 1 "World Legacy Monstrosity" per turn.
Yang Zing Prana
Archetype: Yang Zing
[Spell/Continuous] CONTINUOUS
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have.
● 2+: "Yang Zing" monsters you control gain 500 ATK.
● 3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
● 4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5+: You can send this card to the GY; destroy all cards on the field.
Zodiac Sign
[Spell/Field] FIELD
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.


Traps (71)


And the Band Played On
[Trap/Continuous] CONTINUOUS
Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.
Anti-Spell
[Trap/Normal] NORMAL
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
Apex Predation
[Trap/Normal] NORMAL
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
Armed Dragon Thunderbolt
Archetype: Armed Dragon
[Trap/Normal] NORMAL
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, but for the rest of this turn, it cannot inflict Battle Damage to your opponent. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Blast Held by Fate
[Trap/Normal] NORMAL
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK, then, if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage your opponent took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Fate" once per turn.
Blasting Fuse
[Trap/Normal] NORMAL
Activate only when all zones of this card's column are occupied. Destroy all cards in this column.
Bonding - DHO
Archetype: Bonding -
[Trap/Normal] NORMAL
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
Born from Draconis
[Trap/Normal] NORMAL
Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
Breakthrough!
[Trap/Normal] NORMAL
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
Broken Blocker
[Trap/Normal] NORMAL
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
Call of the Reaper
[Trap/Normal] NORMAL
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
Chaos Burst
Archetype: Chaos
[Trap/Normal] NORMAL
When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
Cipher Spectrum
Archetype: Cipher
[Trap/Normal] NORMAL
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
Crusadia Krawler
[Trap/Continuous] CONTINUOUS
Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.
Cubic Ascension
Archetype: Cubic
[Trap/Normal] NORMAL
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
Cubic Mandala
Archetype: Cubic
[Trap/Continuous] CONTINUOUS
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.
DNA Transplant
[Trap/Continuous] CONTINUOUS
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.
Degen-Force
[Trap/Normal] NORMAL
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
Des Counterblow
[Trap/Continuous] CONTINUOUS
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Destiny Board
[Trap/Continuous] CONTINUOUS
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
Double Magical Arm Bind
[Trap/Normal] NORMAL
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Double Trap Hole
Archetype: Trap Hole
[Trap/Normal] NORMAL
When your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and are currently in) Defense Position.

* The above text is unofficial and describes the card's functionality in the OCG.
Draining Shield
[Trap/Normal] NORMAL
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Exchange of the Spirit
[Trap/Normal] NORMAL
If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
Execute Protocols
[Trap/Continuous] CONTINUOUS
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn.
Exosister Returnia
Archetype: Exorsister
[Trap/Normal] NORMAL
If all monsters you control are "Exosister" monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.
● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control.
● If you Xyz Summoned this turn, banish 1 card your opponent controls.
You can only activate 1 "Exosister Returnia" per turn.
Exterio's Fang
[Trap/Normal] NORMAL
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
Fine
[Trap/Normal] NORMAL
Discard 2 cards.
Heraldry Change
[Trap/Normal] NORMAL
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
Ice Barrier
Archetype: Ice Barrier
[Trap/Normal] NORMAL
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
Ichiroku's Ledger Book
[Trap/Normal] NORMAL
Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.
Infestation Infection
Archetype: Infestation
[Trap/Continuous] CONTINUOUS
Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.
Jelly Cannon
[Trap/Normal] NORMAL
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
Kozaky's Self-Destruct Button
[Trap/Normal] NORMAL
Inflict 1000 damage to the player who destroyed this Set card.
Limiter Overload
[Trap/Normal] NORMAL
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
Loop of Destruction
[Trap/Continuous] CONTINUOUS
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
Magic Drain
[Trap/Normal] NORMAL
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Magical Musket - Crooked Crown
Archetype: Magical Musket
[Trap/Continuous] CONTINUOUS
You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.
Magikey Unlocking
Archetype: Magikey
[Trap/Normal] NORMAL
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
Memory Loss
[Trap/Normal] NORMAL
When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position.
Moon Dance Ritual
[Trap/Continuous] CONTINUOUS
Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material.
Necro Fusion
Archetype: Polymerization|Fusion
[Trap/Normal] NORMAL
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn.
Numbers Overlay Boost
Archetype: Number
[Trap/Normal] NORMAL
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials.
Penalty Game!
[Trap/Normal] NORMAL
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
Pendulum Switch
Archetype: Pendulum
[Trap/Continuous] CONTINUOUS
You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.
Performapal Call
Archetype: Performapal
[Trap/Normal] NORMAL
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.
Pinpoint Dash
[Trap/Normal] NORMAL
Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn.
Purge Ray
[Trap/Normal] NORMAL
Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field.
Pyro Clock of Destiny
[Trap/Normal] NORMAL
Advance the turn count of one effect that counts turns by one turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Qlife's End
Archetype: Qli
[Trap/Normal] NORMAL
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
Reject Reborn
[Trap/Normal] NORMAL
When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.
Ring of Destruction
[Trap/Normal] NORMAL
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
SPYRAL MISSION - Recapture
Archetype: SPYRAL MISSION
[Trap/Continuous] CONTINUOUS
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.
Sea Stealth Attack
Archetype: Sea Stealth
[Trap/Continuous] CONTINUOUS
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Seismic Shockwave
[Trap/Continuous] CONTINUOUS
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
Sixth Sense
[Trap/Normal] NORMAL
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
Spell Reclamation
[Trap/Normal] NORMAL
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
Star-Crossed Meeting
[Trap/Normal] NORMAL
Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY, then send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Star-Crossed Meeting" once per turn.
Storming Mirror Force
[Trap/Normal] NORMAL
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
Swift Samurai Storm!
[Trap/Continuous] CONTINUOUS
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
Tearlaments Sulliek
Archetype: Tearlaments
[Trap/Continuous] CONTINUOUS
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
The First Sarcophagus
[Trap/Continuous] CONTINUOUS
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
The Ice-Bound God
[Trap/Normal] NORMAL
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.
The Monarchs Awaken
Archetype: Monarch
[Trap/Normal] NORMAL
If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card.
True King's Return
Archetype: True Draco|True King
[Trap/Continuous] CONTINUOUS
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
Void Cauldron
Archetype: Void
[Trap/Continuous] CONTINUOUS
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.
Weed Out
[Trap/Normal] NORMAL
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
Xyz Reflect
Archetype: Xyz
[Trap/Normal] NORMAL
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.
Xyz Universe
Archetype: Xyz
[Trap/Normal] NORMAL
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage.
Yang Zing Brutality
Archetype: Yang Zing
[Trap/Normal] NORMAL
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.
Zefra Divine Strike
Archetype: Zefra
[Trap/Normal] NORMAL
When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.