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Jurrac Velo

Jurrac Velo

[Monster/Effect] FIRE

[*4] | ATK/1700 DEF/1000

Archetype: Jurrac

When this face-up Attack Position card you control is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.


Same Archetype (0):

None

Mentions (0):

None

Mentioned by (0):

None

Same Attribute (25):

Tri-Brigade Fraktall
Archetype: Tri-Brigade
[*4] // ATK/1900 DEF/1600
[Monster/Effect] FIRE
You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.
Lava Dragon
[*4] // ATK/1600 DEF/1200
[Monster/Effect] FIRE
You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
Shiranui Spiritmaster
Archetype: Shiranui
[*4] // ATK/1500 DEF/0
[Monster/Effect] FIRE
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
Firebird
[*4] // ATK/1000 DEF/800
[Monster/Effect] FIRE
Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.
Tenyi Spirit - Mapura
Archetype: Tenyi
[*4] // ATK/600 DEF/1500
[Monster/Effect] FIRE
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
Adamancipator Crystal - Leonite
Archetype: Adamancipator
[*4] // ATK/0 DEF/2200
[Monster/Effect] FIRE
If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
Evoltile Casinerio
Archetype: Evoltile
[*3] // ATK/1600 DEF/400
[Monster/Effect] FIRE
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
Apple Magician Girl
Archetype: Magician Girl
[*3] // ATK/1200 DEF/800
[Monster/Effect] FIRE
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Dread Dragon
[*2] // ATK/1100 DEF/400
[Monster/Effect/Tuner] FIRE
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Chemicritter Carbo Crab
Archetype: Chemicritter
[*2] // ATK/700 DEF/1400
[Monster/Effect/Gemini] FIRE
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
Dragoons of Draconia
[*4]<11|2> // ATK/1800 DEF/200
[Monster/Normal/Pendulum] FIRE
[ Pendulum Effect ]
Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
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[ Flavor Text ]
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Uria, Lord of Searing Flames
[*10] // ATK/0 DEF/0
[Monster/Effect] FIRE
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
Lava Golem
[*8] // ATK/3000 DEF/2500
[Monster/Effect] FIRE
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Hino-Kagu-Tsuchi
[*8] // ATK/2800 DEF/2900
[Monster/Effect/Spirit] FIRE
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Great Shogun Shien
Archetype: Shien
[*7] // ATK/2500 DEF/2400
[Monster/Effect] FIRE
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy 1 "Six Samurai" monster you control instead.
Darkblaze Dragon
[*7] // ATK/1200 DEF/1000
[Monster/Effect] FIRE
If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.
Infernal Incinerator
Archetype: Djinn
[*6] // ATK/2800 DEF/1800
[Monster/Effect] FIRE
This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
Chthonian Emperor Dragon
[*6] // ATK/2400 DEF/1500
[Monster/Effect/Gemini] FIRE
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card can attack twice during the same Battle Phase.
Evolsaur Elias
Archetype: Evolsaur
[*6] // ATK/100 DEF/2400
[Monster/Effect] FIRE
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
Garoozis
[*5] // ATK/1800 DEF/1500
[Monster/Normal] FIRE
An axe-swinging beast-warrior with the head of a dragon.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Legendary Flame Lord
[*7] // ATK/2400 DEF/2000
[Monster/Effect/Ritual] FIRE
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Shiranui Swordsaga
Archetype: Shiranui
[*5] // ATK/1900 DEF/0
[Monster/Effect/Synchro] FIRE
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
Puralis, the Purple Pyrotile
[*2] // ATK/800 DEF/1400
[Monster/Effect/Tuner/Synchro] FIRE
1 Tuner + 1 non-Tuner monster
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
Springans Ship - Exblowrer
Archetype: Springans
[8*] // ATK/1600 DEF/2500
[Monster/Effect/Xyz] FIRE
2+ Level 8 monsters
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and/or its horizontally and/or vertically adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

* The above text is unofficial and describes the card's functionality in the OCG.
Lavalval Chain
Archetype: Laval
[4*] // ATK/1800 DEF/1000
[Monster/Effect/Xyz] FIRE
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
●Send 1 card from your Deck to the Graveyard.
●Choose 1 monster from your Deck and place it on top of your Deck.


Superior to (0):

None

Opposite to (0):

None

Inferior to (8):

Dark Blade
[*4] // ATK/1800 DEF/1500
[Monster/Normal] DARK
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gil Garth
[*4] // ATK/1800 DEF/1200
[Monster/Normal] DARK
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Saggi the Dark Clown
[*3] // ATK/600 DEF/1500
[Monster/Normal] DARK
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Magician
[*7] // ATK/2500 DEF/2100
[Monster/Normal] DARK
The ultimate wizard in terms of attack and defense.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Red-Eyes Black Dragon
Archetype: Red-Eyes
[*7] // ATK/2400 DEF/2000
[Monster/Normal] DARK
A ferocious dragon with a deadly attack.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Curse of Dragon
[*5] // ATK/2000 DEF/1500
[Monster/Normal] DARK
A wicked dragon that taps into dark forces to execute a powerful attack.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
King of Yamimakai
Archetype: Supreme King
[*5] // ATK/2000 DEF/1530
[Monster/Normal] DARK
Wields the power of darkness to destroy its enemies.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ally Mind
[*5] // ATK/1800 DEF/1400
[Monster/Normal/Tuner] DARK
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH