Cursed Fig
[Monster/Effect] WATER
[*1] | ATK/200 DEF/200
When this card is destroyed by battle and sent to the Graveyard: Target 2 Set Spell/Trap Cards on the field; while this card is in the Graveyard, those Set cards cannot be activated.
Same Archetype (0):
NoneMentions (0):
NoneMentioned by (0):
NoneSame Attribute (33):
Performapal Seal Eel
Archetype: Performapal
[*1]<10|3> // ATK/100 DEF/100
[Monster/Effect/Pendulum] WATER
[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
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[ Monster Effect ]
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
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[ Monster Effect ]
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
Lion Alligator
[*4] // ATK/1900 DEF/200
[Monster/Effect] WATER
While you control another Reptile monster, if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage.
Ancient Warriors - Masterful Sun Mou
Archetype: Ancient Warriors
[*4] // ATK/1800 DEF/1500
[Monster/Effect] WATER
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
Hydrogeddon
[*4] // ATK/1600 DEF/1000
[Monster/Effect] WATER
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
Piercing Moray
[*4] // ATK/1500 DEF/500
[Monster/Effect] WATER
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Elemental HERO Bubbleman
Archetype: Elemental HERO
[*4] // ATK/800 DEF/1200
[Monster/Effect] WATER
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Nemeses Umbrella
Archetype: Nemeses
[*3] // ATK/1500 DEF/400
[Monster/Effect] WATER
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
Atlantean Marksman
Archetype: Atlantean
[*3] // ATK/1400 DEF/0
[Monster/Effect] WATER
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Beelze Frog
Archetype: Frog
[*3] // ATK/1200 DEF/800
[Monster/Effect] WATER
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
Mermail Abyssdine
[*3] // ATK/1000 DEF/200
[Monster/Effect] WATER
When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
Advanced Crystal Beast Emerald Tortoise
Archetype: Advanced Crystal Beast
[*3] // ATK/600 DEF/2000
[Monster/Effect] WATER
If "Advanced Dark" is not in the Field Zone, send this card to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Shurit, Strategist of the Nekroz
Archetype: Nekroz
[*3] // ATK/300 DEF/1800
[Monster/Effect] WATER
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
Prior of the Ice Barrier
Archetype: Ice Barrier
[*2] // ATK/1000 DEF/400
[Monster/Effect] WATER
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
Graydle Slime Jr.
Archetype: Graydle
[*2] // ATK/0 DEF/2000
[Monster/Effect/Tuner] WATER
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
Aquaactress Tetra
Archetype: Aquaactress
[*1] // ATK/300 DEF/300
[Monster/Effect] WATER
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
Yamatako Orochi
[*1] // ATK/0 DEF/800
[Monster/Effect/Tuner] WATER
This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level.
● 8 or lower: Gains 800 ATK/DEF.
● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
● 8 or lower: Gains 800 ATK/DEF.
● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
T.A.D.P.O.L.E.
[*1] // ATK/0 DEF/0
[Monster/Effect] WATER
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
Crazy Fish
[*4] // ATK/1600 DEF/1200
[Monster/Normal] WATER
A flying fish that attacks with its pointed head.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Slime Toad
[*2] // ATK/700 DEF/500
[Monster/Normal] WATER
A slime with the head of a frog, it attacks by croaking terribly.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Water Dragon Cluster
[*10] // ATK/2800 DEF/2600
[Monster/Effect] WATER
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
Nidhogg, Generaider Boss of Ice
Archetype: Generaider
[*9] // ATK/2100 DEF/2600
[Monster/Effect] WATER
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
Water Dragon
[*8] // ATK/2800 DEF/2600
[Monster/Effect] WATER
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
Mermail Abyssleed
[*7] // ATK/2700 DEF/1000
[Monster/Effect] WATER
You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn.
Fog King
[*7] // ATK/0 DEF/0
[Monster/Effect] WATER
You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
Duoterion
[*5] // ATK/2000 DEF/1400
[Monster/Effect] WATER
You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
Graydle Slime
Archetype: Graydle
[*5] // ATK/0 DEF/2000
[Monster/Effect/Tuner] WATER
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
Nekroz of Decisive Armor
Archetype: Nekroz
[*10] // ATK/3300 DEF/2300
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
Nekroz of Valkyrus
Archetype: Nekroz
[*8] // ATK/2900 DEF/1700
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
Fortress Whale
[*7] // ATK/2350 DEF/2150
[Monster/Effect/Ritual] WATER
You can Ritual Summon this card with "Fortress Whale's Oath".
Elemental HERO Mariner
Archetype: Elemental HERO
[*5] // ATK/1400 DEF/1000
[Monster/Effect/Fusion] WATER
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Abyss Dweller
[4*] // ATK/1700 DEF/1400
[Monster/Effect/Xyz] WATER
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Submersible Carrier Aero Shark
[3*] // ATK/1900 DEF/1000
[Monster/Effect/Xyz] WATER
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
Paleozoic Opabinia
Archetype: Paleozoic
[2*] // ATK/0 DEF/2400
[Monster/Effect/Xyz] WATER
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Superior to (0):
NoneOpposite to (0):
NoneInferior to (4):
Harpie Lady
Archetype: Harpie
[*4] // ATK/1300 DEF/1400
[Monster/Normal] WIND
This human-shaped animal with wings is beautiful to watch but deadly in battle.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
The Dragon Dwelling in the Cave
[*4] // ATK/1300 DEF/2000
[Monster/Normal] WIND
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Avian
Archetype: Elemental HERO
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Bat
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
Bats from the netherworld that use their hyper senses to detect their enemies.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH