Shiranui Style Synthesis
[Spell/Field] FIELD
Archetype: Shiranui
Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 "Shiranui Style Synthesis" per turn.
Same Archetype (3):
Shiranui Spiritmaster
Archetype: Shiranui
[*4] // ATK/1500 DEF/0
[Monster/Effect] FIRE
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.
Shiranui Swordsaga
Archetype: Shiranui
[*5] // ATK/1900 DEF/0
[Monster/Effect/Synchro] FIRE
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
Shiranui Style Solemnity
Archetype: Shiranui
[Spell/Continuous] CONTINUOUS
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.
●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.