Master Hyperion
[Monster/Effect] LIGHT
[*8] | ATK/2700 DEF/2100
Archetype: Hyperion
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy it. While "The Sanctuary in the Sky" is on the field, this effect can be used up to twice per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Same Archetype (0):
NoneMentions (0):
NoneMentioned by (0):
NoneSame Attribute (71):
Worm Xex
Archetype: Worm
[*4] // ATK/1800 DEF/1000
[Monster/Effect] LIGHT
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Dogmatika Theo, the Iron Punch
Archetype: Dogmatika
[*4] // ATK/1800 DEF/1500
[Monster/Effect] LIGHT
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
Fabled Grimro
Archetype: Fabled
[*4] // ATK/1700 DEF/1000
[Monster/Effect] LIGHT
If you control a "Fabled" monster: You can send this card from your hand to the GY; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".
Magical Musketeer Wild
Archetype: Magical Musket
[*4] // ATK/1700 DEF/900
[Monster/Effect] LIGHT
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.
Solitaire Magician
[*4] // ATK/1600 DEF/1300
[Monster/Effect] LIGHT
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Eclipse Wyvern
[*4] // ATK/1600 DEF/1000
[Monster/Effect] LIGHT
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand.
Bujingi Crane
Archetype: Bujin
[*4] // ATK/1600 DEF/300
[Monster/Effect] LIGHT
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
The Calibrator
[*4] // ATK/1500 DEF/1500
[Monster/Effect] LIGHT
This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
Arcana Force IV - The Emperor
Archetype: Arcana Force
[*4] // ATK/1400 DEF/1400
[Monster/Effect] LIGHT
When this card is Summoned, toss a coin:
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
Arcana Force III - The Empress
Archetype: Arcana Force
[*4] // ATK/1300 DEF/1300
[Monster/Effect] LIGHT
When this card is Summoned, toss a coin:
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
Victory Viper XX03
[*4] // ATK/1200 DEF/1000
[Monster/Effect] LIGHT
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
Elemental HERO Flash
Archetype: Elemental HERO
[*4] // ATK/1100 DEF/1600
[Monster/Effect] LIGHT
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
Worm Yagan
Archetype: Worm
[*4] // ATK/1000 DEF/1800
[Monster/Effect] LIGHT
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to its owner's hand.
Brohunder
[*4] // ATK/900 DEF/400
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".
Worm Millidith
Archetype: Worm
[*4] // ATK/400 DEF/1600
[Monster/Effect/Flip] LIGHT
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
Ganbara Knight
[*4] // ATK/0 DEF/1800
[Monster/Effect] LIGHT
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
Constellar Aldebaran
Archetype: Constellar
[*3] // ATK/1300 DEF/800
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.
Rai Rider
[*3] // ATK/1200 DEF/1400
[Monster/Effect] LIGHT
If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field.
Desrook Archfiend
Archetype: Archfiend
[*3] // ATK/1100 DEF/1800
[Monster/Effect] LIGHT
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
Monoceros
[*3] // ATK/1000 DEF/1000
[Monster/Effect] LIGHT
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard.
Neo-Spacian Glow Moss
Archetype: Neo-Spacian
[*3] // ATK/300 DEF/900
[Monster/Effect] LIGHT
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
Wattmole
Archetype: Watt
[*3] // ATK/0 DEF/100
[Monster/Effect] LIGHT
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
The Agent of Mystery - Earth
Archetype: The Agent
[*2] // ATK/1000 DEF/800
[Monster/Effect/Tuner] LIGHT
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
Fleur Synchron
Archetype: Synchron
[*2] // ATK/400 DEF/200
[Monster/Effect/Tuner] LIGHT
If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
The Unhappy Girl
[*2] // ATK/400 DEF/300
[Monster/Effect] LIGHT
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
Purery
Archetype: Purery
[*1] // ATK/100 DEF/100
[Monster/Effect] LIGHT
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purery" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purery" Quick-Play Spell in your hand, and Special Summon from your Extra Deck, 1 Xyz Monster that mentions the revealed card, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned Xyz Monster as material. (This is treated as an Xyz Summon.)
Trickstar Nightshade
Archetype: Trickstar
[*1] // ATK/100 DEF/0
[Monster/Effect] LIGHT
If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.
Spirit of the Harp
[*4] // ATK/800 DEF/2000
[Monster/Normal] LIGHT
A spirit that soothes the soul with the music of its heavenly harp.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ray & Temperature
[*3] // ATK/1000 DEF/1000
[Monster/Normal] LIGHT
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Reflection of Endymion
Archetype: Endymion
[*7]<11|2> // ATK/1850 DEF/2700
[Monster/Effect/Pendulum] LIGHT
[ Pendulum Effect ]
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
----------------------------------------
[ Monster Effect ]
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
* The above text is unofficial and describes the card's functionality in the OCG.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
----------------------------------------
[ Monster Effect ]
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
* The above text is unofficial and describes the card's functionality in the OCG.
Hamon, Lord of Striking Thunder
[*10] // ATK/4000 DEF/4000
[Monster/Effect] LIGHT
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
Black Luster Soldier - Envoy of the Beginning
Archetype: Black Luster Soldier
[*8] // ATK/3000 DEF/2500
[Monster/Effect] LIGHT
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Galaxy-Eyes Photon Dragon
[*8] // ATK/3000 DEF/2500
[Monster/Effect] LIGHT
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
Nebula Dragon
[*8] // ATK/2000 DEF/0
[Monster/Effect] LIGHT
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
Spirit of the Pharaoh
[*6] // ATK/2500 DEF/2000
[Monster/Effect] LIGHT
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
Elementsaber Lapauila Mana
Archetype: Elementsaber
[*6] // ATK/2400 DEF/2100
[Monster/Effect] LIGHT
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect.
●EARTH or WIND: Cannot be destroyed by battle.
●WATER or FIRE: Cannot be destroyed by effects.
●LIGHT or DARK: Your opponent cannot target it with card effects.
●EARTH or WIND: Cannot be destroyed by battle.
●WATER or FIRE: Cannot be destroyed by effects.
●LIGHT or DARK: Your opponent cannot target it with card effects.
Cyber Prima
Archetype: Cyber
[*6] // ATK/2300 DEF/1600
[Monster/Effect] LIGHT
If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
Photon Leo
Archetype: Photon
[*6] // ATK/2100 DEF/1100
[Monster/Effect] LIGHT
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
Visas Starfrost
[*6] // ATK/2100 DEF/1500
[Monster/Effect/Tuner] LIGHT
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
Cyber Dragon
Archetype: Cyber Dragon
[*5] // ATK/2100 DEF/1600
[Monster/Effect] LIGHT
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Thunder Dragon
Archetype: Thunder Dragon
[*5] // ATK/1600 DEF/1500
[Monster/Effect] LIGHT
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
Oracle of the Sun
[*5] // ATK/1000 DEF/2000
[Monster/Effect] LIGHT
If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.
Blue-Eyes White Dragon
Archetype: Blue-Eyes
[*8] // ATK/3000 DEF/2500
[Monster/Normal] LIGHT
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Neos
[*7] // ATK/2500 DEF/2000
[Monster/Normal] LIGHT
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
LaMoon
[*5] // ATK/1200 DEF/1700
[Monster/Normal] LIGHT
A sorcerer that draws its powers from the lunar landscape.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Cyber Angel Izana
Archetype: Cyber Angel
[*8] // ATK/2500 DEF/2600
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
Divine Grace - Northwemko
[*7] // ATK/2700 DEF/1200
[Monster/Effect/Ritual] LIGHT
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Sauravis, the Ancient and Ascended
[*7] // ATK/2600 DEF/2800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Herald of Perfection
[*6] // ATK/1800 DEF/2800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Paladin of Photon Dragon
Archetype: Photon
[*4] // ATK/1900 DEF/800
[Monster/Effect/Ritual] LIGHT
You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
Elemental Mistress Doriado
[*3] // ATK/1200 DEF/1400
[Monster/Effect/Ritual] LIGHT
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
Supreme Arcanite Magician
Archetype: Prophecy
[*10] // ATK/1400 DEF/2800
[Monster/Effect/Fusion] LIGHT
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Mysterion the Dragon Crown
[*8] // ATK/3000 DEF/1500
[Monster/Effect/Fusion] LIGHT
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Cyber Twin Dragon
Archetype: Cyber
[*8] // ATK/2800 DEF/2100
[Monster/Effect/Fusion] LIGHT
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Elemental HERO Glow Neos
[*7] // ATK/2500 DEF/2000
[Monster/Effect/Fusion] LIGHT
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Dual Avatar Fists - Armored Ah-Gyo
Archetype: Dual Avatar
[*6] // ATK/2100 DEF/1500
[Monster/Effect/Fusion] LIGHT
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Signal Warrior
Archetype: Warrior
[*7] // ATK/2400 DEF/1000
[Monster/Effect/Synchro] LIGHT
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
Garden Rose Flora
Archetype: Rose
[*5] // ATK/800 DEF/1600
[Monster/Effect/Tuner/Synchro] LIGHT
1 Tuner + 1+ non-Tuner monsters
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Celestial Double Star Shaman
[*2] // ATK/100 DEF/800
[Monster/Effect/Tuner/Synchro] LIGHT
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
Cyber Dragon Infinity
Archetype: Cyber Dragon
[6*] // ATK/2100 DEF/1600
[Monster/Effect/Xyz] LIGHT
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Cyber Dragon Nova
Archetype: Cyber Dragon
[5*] // ATK/2100 DEF/1600
[Monster/Effect/Xyz] LIGHT
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Cyberse Reminder
Archetype: Cyber
[3*] // ATK/1800 DEF/800
[Monster/Effect/Xyz] LIGHT
2 Level 3 monsters
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
Melomelody the Brass Djinn
Archetype: Djinn
[3*] // ATK/1400 DEF/1600
[Monster/Effect/Xyz] LIGHT
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
Slacker Magician
[1*] // ATK/200 DEF/2100
[Monster/Effect/Xyz] LIGHT
2 Level 1 monsters
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Tenyi Spirit - Sahasrara
Archetype: Tenyi
[↑][↓][↘] // ATK/3000 DEF/LINK-390
[Monster/Effect/Link] LIGHT
2+ Wyrm monsters
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
Firewall Dragon
[↑][←][→][↓] // ATK/2500 DEF/LINK-170
[Monster/Effect/Link] LIGHT
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
The Weather Painter Rainbow
Archetype: The Weather
[↙][↓][↘] // ATK/2400 DEF/LINK-7
[Monster/Effect/Link] LIGHT
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
Wind-Up Zenmaintenance
Archetype: Wind-Up
[↙][↘] // ATK/1800 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
LANphorhynchus
[↙][↘] // ATK/1200 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 monsters
Herald of Mirage Lights
[↙][↘] // ATK/600 DEF/LINK-5
[Monster/Effect/Link] LIGHT
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Trickstar Bloom
Archetype: Trickstar
[↓] // ATK/100 DEF/LINK-2
[Monster/Effect/Link] LIGHT
1 Level 2 or lower "Trickstar" monster
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
Superior to (0):
NoneOpposite to (0):
NoneInferior to (12):
Battle Ox
[*4] // ATK/1700 DEF/1000
[Monster/Normal] EARTH
A monster with tremendous power, it destroys enemies with a swing of its axe.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gamma The Magnet Warrior
Archetype: Magnet Warrior
[*4] // ATK/1500 DEF/1800
[Monster/Normal] EARTH
Alpha, Beta, and Gamma meld as one to form a powerful monster.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Mystic Horseman
[*4] // ATK/1300 DEF/1550
[Monster/Normal] EARTH
Half man and half horse, this monster is known for its extreme speed.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Clayman
Archetype: Elemental HERO
[*4] // ATK/800 DEF/2000
[Monster/Normal] EARTH
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Soul Tiger
[*4] // ATK/0 DEF/2100
[Monster/Normal] EARTH
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Solitude
[*3] // ATK/1050 DEF/1000
[Monster/Normal] EARTH
This beast-warrior swings a massive scythe that feeds on the souls of the slain.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Alinsection
[*3] // ATK/950 DEF/700
[Monster/Normal] EARTH
A stag beetle with a saw-like head and arms.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Acid Crawler
[*3] // ATK/900 DEF/700
[Monster/Normal] EARTH
A giant caterpillar that secretes an acid mist that melts anything.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Rock Ogre Grotto #1
Archetype: Djinn
[*3] // ATK/800 DEF/1200
[Monster/Normal] EARTH
Protected by a solid body of rock, this monster throws a bone-shattering punch.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Potato & Chips
[*2] // ATK/200 DEF/200
[Monster/Normal] EARTH
Potato and Chips always get along. They always idle in their room eating potato chips. Consommé punch ones are delicious too. Norishio ones are delicious too. Potato and Chips' delicious life.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gaia The Fierce Knight
Archetype: Gaia The Fierce Knight
[*7] // ATK/2300 DEF/2100
[Monster/Normal] EARTH
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dice Armadillo
[*5] // ATK/1650 DEF/1800
[Monster/Normal] EARTH
An armadillo monster that rolls up to form a dice-like shape.
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
-------------------
[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH