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Awakening of the Possessed - Nefariouser Archfiend

Awakening of the Possessed - Nefariouser Archfiend

[Monster/Effect] EARTH

[*5] | ATK/2000 DEF/200

You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


Same Archetype (0):

None

Mentions (0):

None

Mentioned by (0):

None

Same Attribute (53):

Amazoness Silver Sword Master
Archetype: Amazoness
[*3]<6|7> // ATK/1200 DEF/2000
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
"Amazoness" monsters you control gain ATK equal to their Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn.
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[ Monster Effect ]
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field while this card is in your GY: You can place this card in your Pendulum Zone. You can only use each monster effect of "Amazoness Silver Sword Master" once per turn.
Amorphage Pride
Archetype: Amorphage
[*4]<10|3> // ATK/1750 DEF/0
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
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[ Monster Effect ]
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
Gogogo Golem
Archetype: Gogogo
[*4] // ATK/1800 DEF/1500
[Monster/Effect] EARTH
Once per turn, this Defense Position card cannot be destroyed by battle.
Alien Warrior
Archetype: Alien
[*4] // ATK/1800 DEF/1000
[Monster/Effect] EARTH
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Iron Knight
[*4] // ATK/1700 DEF/700
[Monster/Effect] EARTH
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
Crystal Beast Topaz Tiger
Archetype: Crystal Beast
[*4] // ATK/1600 DEF/1000
[Monster/Effect] EARTH
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Nordic Smith Ivaldi
Archetype: Nordic
[*4] // ATK/1500 DEF/700
[Monster/Effect] EARTH
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
Leotaur
[*4] // ATK/1500 DEF/1600
[Monster/Effect] EARTH
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
Qardan the Great Sage
[*4] // ATK/1400 DEF/1000
[Monster/Effect] EARTH
When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects until the end of the next turn.
Dododo Witch
Archetype: Dododo
[*4] // ATK/1200 DEF/1600
[Monster/Effect] EARTH
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
Iron Hans
[*4] // ATK/1200 DEF/800
[Monster/Effect] EARTH
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.
Keldo the Possessed Statue
[*4] // ATK/1200 DEF/1600
[Monster/Effect] EARTH
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 5 cards in any GY(s); shuffle them into the Deck. If "Exchange of the Spirit" is not on your field or in your GY at activation, you can only target up to 3 cards. You can only use each effect of "Keldo the Possessed Statue" once per turn.
Informer Spider
[*4] // ATK/500 DEF/1800
[Monster/Effect] EARTH
When this card is sent from the field to the Graveyard by a card effect, take control of 1 Defense Position monster your opponent controls.
Mythic Tree Dragon
[*4] // ATK/100 DEF/1400
[Monster/Effect] EARTH
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
Dodododwarf Gogogoglove
[*4] // ATK/0 DEF/1800
[Monster/Effect] EARTH
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
Dweller in the Depths
[*3] // ATK/1500 DEF/700
[Monster/Effect] EARTH
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
Flint Cragger
[*3] // ATK/800 DEF/1600
[Monster/Effect] EARTH
If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
Fire Ant Ascator
[*3] // ATK/700 DEF/1300
[Monster/Effect/Tuner] EARTH
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Noh-P.U.N.K. Ze Amin
Archetype: P.U.N.K.
[*3] // ATK/600 DEF/600
[Monster/Effect/Tuner] EARTH
You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.
Scareclaw Belone
Archetype: Scareclaw
[*3] // ATK/0 DEF/1700
[Monster/Effect] EARTH
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Wind-Up Kitten
Archetype: Wind-Up
[*2] // ATK/800 DEF/500
[Monster/Effect] EARTH
You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
Hane-Hane
[*2] // ATK/450 DEF/500
[Monster/Effect/Flip] EARTH
FLIP: Select 1 monster on the field and return it to its owner's hand.
Ancient Gear
Archetype: Ancient Gear
[*2] // ATK/100 DEF/800
[Monster/Effect] EARTH
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.
Supay
[*1] // ATK/300 DEF/100
[Monster/Effect/Tuner] EARTH
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
Bonze Alone
[*1] // ATK/100 DEF/100
[Monster/Effect] EARTH
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
Charm of Shabti
[*1] // ATK/100 DEF/100
[Monster/Effect] EARTH
During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
Battle Ox
[*4] // ATK/1700 DEF/1000
[Monster/Normal] EARTH
A monster with tremendous power, it destroys enemies with a swing of its axe.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Gamma The Magnet Warrior
Archetype: Magnet Warrior
[*4] // ATK/1500 DEF/1800
[Monster/Normal] EARTH
Alpha, Beta, and Gamma meld as one to form a powerful monster.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Mystic Horseman
[*4] // ATK/1300 DEF/1550
[Monster/Normal] EARTH
Half man and half horse, this monster is known for its extreme speed.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Clayman
Archetype: Elemental HERO
[*4] // ATK/800 DEF/2000
[Monster/Normal] EARTH
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Soul Tiger
[*4] // ATK/0 DEF/2100
[Monster/Normal] EARTH
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Solitude
[*3] // ATK/1050 DEF/1000
[Monster/Normal] EARTH
This beast-warrior swings a massive scythe that feeds on the souls of the slain.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Alinsection
[*3] // ATK/950 DEF/700
[Monster/Normal] EARTH
A stag beetle with a saw-like head and arms.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Acid Crawler
[*3] // ATK/900 DEF/700
[Monster/Normal] EARTH
A giant caterpillar that secretes an acid mist that melts anything.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Rock Ogre Grotto #1
Archetype: Djinn
[*3] // ATK/800 DEF/1200
[Monster/Normal] EARTH
Protected by a solid body of rock, this monster throws a bone-shattering punch.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Potato & Chips
[*2] // ATK/200 DEF/200
[Monster/Normal] EARTH
Potato and Chips always get along. They always idle in their room eating potato chips. Consommé punch ones are delicious too. Norishio ones are delicious too. Potato and Chips' delicious life.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Qliphort Helix
Archetype: Qli
[*6]<4|9> // ATK/2400 DEF/1000
[Monster/Effect/Pendulum] EARTH
[ Pendulum Effect ]
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
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[ Monster Effect ]
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it.
Apoqliphort Skybase
Archetype: Apoqliphort
[*9] // ATK/2900 DEF/2500
[Monster/Effect] EARTH
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
Therion "King" Regulus
Archetype: Therion
[*8] // ATK/2800 DEF/1600
[Monster/Effect] EARTH
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
Boot-Up Admiral - Destroyer Dynamo
[*8] // ATK/2500 DEF/2500
[Monster/Effect] EARTH
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
B.E.S. Covered Core
Archetype: B.E.S.
[*7] // ATK/2500 DEF/800
[Monster/Effect] EARTH
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
Threshold Borg
[*7] // ATK/2400 DEF/2000
[Monster/Effect] EARTH
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.
Des Volstgalph
[*6] // ATK/2200 DEF/1700
[Monster/Effect] EARTH
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.
Turret Warrior
[*5] // ATK/1200 DEF/2000
[Monster/Effect] EARTH
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Gaia The Fierce Knight
Archetype: Gaia The Fierce Knight
[*7] // ATK/2300 DEF/2100
[Monster/Normal] EARTH
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dice Armadillo
[*5] // ATK/1650 DEF/1800
[Monster/Normal] EARTH
An armadillo monster that rolls up to form a dice-like shape.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Super War-Lion
[*7] // ATK/2300 DEF/2100
[Monster/Effect/Ritual] EARTH
You can Ritual Summon this card with "War-Lion Ritual".
Megalith Och
Archetype: Megalith
[*4] // ATK/1000 DEF/2700
[Monster/Effect/Ritual] EARTH
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
Elemental HERO Mudballman
Archetype: Elemental HERO
[*6] // ATK/1900 DEF/3000
[Monster/Effect/Fusion] EARTH
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
T.G. Halberd Cannon
Archetype: T.G.
[*12] // ATK/4000 DEF/4000
[Monster/Effect/Synchro] EARTH
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
Diamond Dire Wolf
[4*] // ATK/2000 DEF/1200
[Monster/Effect/Xyz] EARTH
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Meliae of the Trees
[3*] // ATK/1700 DEF/900
[Monster/Effect/Xyz] EARTH
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
●Send 1 Plant-Type monster from your Deck to the Graveyard.
●Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Gouki The Powerload Ogre
Archetype: Gouki
[→][↙][↓][↘] // ATK/2800 DEF/LINK-39
[Monster/Effect/Link] EARTH
2+ Warrior monsters
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


Superior to (0):

None

Opposite to (0):

None

Inferior to (2):

Dragoons of Draconia
[*4]<11|2> // ATK/1800 DEF/200
[Monster/Normal/Pendulum] FIRE
[ Pendulum Effect ]
Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
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[ Flavor Text ]
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Garoozis
[*5] // ATK/1800 DEF/1500
[Monster/Normal] FIRE
An axe-swinging beast-warrior with the head of a dragon.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH