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Defender of Nephthys

Defender of Nephthys

[Monster/Effect] WIND

[*2] | ATK/1400 DEF/200

Archetype: Nephthys

During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.


Same Archetype (0):

None

Mentions (0):

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Mentioned by (0):

None

Same Attribute (36):

Majespecter Toad - Ogama
Archetype: Majespecter
[*4]<8|5> // ATK/1300 DEF/500
[Monster/Effect/Pendulum] WIND
When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Oxygeddon
[*4] // ATK/1800 DEF/800
[Monster/Effect] WIND
If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
R-Genex Turbo
Archetype: R-Genex
[*4] // ATK/1500 DEF/1300
[Monster/Effect] WIND
When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.
Hypnosister
[*4] // ATK/1300 DEF/1400
[Monster/Effect] WIND
This card gains effects based on the total number of cards in both players' Pendulum Zones.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Harpie Lady 1
Archetype: Harpie
[*4] // ATK/1300 DEF/1400
[Monster/Effect] WIND
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Psi-Blocker
[*4] // ATK/1200 DEF/300
[Monster/Effect] WIND
Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn.
Mystical Fairy Elfuria
[*3] // ATK/1500 DEF/900
[Monster/Effect] WIND
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
Ultimate Insect LV3
[*3] // ATK/1400 DEF/900
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Eagle Eye
[*3] // ATK/1300 DEF/1200
[Monster/Effect] WIND
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Insect Soldiers of the Sky
[*3] // ATK/1000 DEF/800
[Monster/Effect] WIND
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
Fairy Guardian
Archetype: Guardian
[*3] // ATK/1000 DEF/1000
[Monster/Effect] WIND
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
Neo-Spacian Air Hummingbird
Archetype: Neo-Spacian
[*3] // ATK/800 DEF/600
[Monster/Effect] WIND
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Dragunity Couse
Archetype: Dragunity
[*2] // ATK/1000 DEF/200
[Monster/Effect/Tuner] WIND
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
Speed Warrior
[*2] // ATK/900 DEF/400
[Monster/Effect] WIND
Once per Battle Phase, during the Battle Step, if this card was Normal Summoned this turn: You can make its ATK become double its original ATK, until the end of the Battle Phase.

* The above text is unofficial and describes the card's functionality in the OCG.
Lifeforce Harmonizer
[*2] // ATK/800 DEF/400
[Monster/Effect] WIND
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
Hajun, the Winged Mayakashi
Archetype: Mayakashi
[*1] // ATK/600 DEF/400
[Monster/Effect] WIND
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
Dragunity Tribus
Archetype: Dragunity
[*1] // ATK/500 DEF/300
[Monster/Effect] WIND
When this card is Normal or Special Summoned: You can send 1 Level 3 or lower Dragon monster from your Deck to the GY.
Altergeist Pixiel
Archetype: Altergeist
[*1] // ATK/100 DEF/100
[Monster/Effect] WIND
You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.
Gizmek Inaba, the Hopping Hare of Hakuto
[*1] // ATK/50 DEF/50
[Monster/Effect] WIND
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
Ultimate Insect LV1
[*1] // ATK/0 DEF/0
[Monster/Effect] WIND
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Harpie Lady
Archetype: Harpie
[*4] // ATK/1300 DEF/1400
[Monster/Normal] WIND
This human-shaped animal with wings is beautiful to watch but deadly in battle.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
The Dragon Dwelling in the Cave
[*4] // ATK/1300 DEF/2000
[Monster/Normal] WIND
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Avian
Archetype: Elemental HERO
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Dark Bat
[*3] // ATK/1000 DEF/1000
[Monster/Normal] WIND
Bats from the netherworld that use their hyper senses to detect their enemies.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ultimate Insect LV7
[*7] // ATK/2600 DEF/1200
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
Performapal Sky Magician
Archetype: Performapal
[*7] // ATK/2500 DEF/2000
[Monster/Effect] WIND
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
Ultimate Insect LV5
[*5] // ATK/2300 DEF/900
[Monster/Effect] WIND
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Shinobaron Peacock
[*8] // ATK/3000 DEF/2500
[Monster/Effect/Spirit/Ritual] WIND
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Shinobaroness Peacock
[*8] // ATK/2500 DEF/3000
[Monster/Effect/Spirit/Ritual] WIND
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Masked HERO Divine Wind
Archetype: Masked HERO
[*8] // ATK/2700 DEF/1900
[Monster/Effect/Fusion] WIND
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Gaia the Dragon Champion
[*7] // ATK/2600 DEF/2100
[Monster/Effect/Fusion] WIND
"Gaia The Fierce Knight" + "Curse of Dragon"
Hi-Speedroid Clear Wing Rider
[*11] // ATK/3500 DEF/2000
[Monster/Effect/Synchro] WIND
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
Chevalier de Fleur
[*8] // ATK/2700 DEF/2300
[Monster/Effect/Synchro] WIND
"Fleur Synchron" + 1+ non-Tuner monsters
Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
Splendid Rose
Archetype: Rose
[*6] // ATK/2200 DEF/2000
[Monster/Effect/Synchro] WIND
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
Hi-Speedroid Hagoita
Archetype: Speedroid
[*5] // ATK/2000 DEF/1000
[Monster/Effect/Synchro] WIND
1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
Junk Speeder
Archetype: Junk
[*5] // ATK/1800 DEF/1000
[Monster/Effect/Synchro] WIND
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


Superior to (0):

None

Opposite to (0):

None

Inferior to (5):

Spirit of the Harp
[*4] // ATK/800 DEF/2000
[Monster/Normal] LIGHT
A spirit that soothes the soul with the music of its heavenly harp.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Ray & Temperature
[*3] // ATK/1000 DEF/1000
[Monster/Normal] LIGHT
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Blue-Eyes White Dragon
Archetype: Blue-Eyes
[*8] // ATK/3000 DEF/2500
[Monster/Normal] LIGHT
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Elemental HERO Neos
[*7] // ATK/2500 DEF/2000
[Monster/Normal] LIGHT
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
LaMoon
[*5] // ATK/1200 DEF/1700
[Monster/Normal] LIGHT
A sorcerer that draws its powers from the lunar landscape.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.

LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH