Reflection of Endymion
[Monster/Effect/Pendulum] LIGHT
[*7]<11|2> | ATK/1850 DEF/2700
Archetype: Endymion
[ Pendulum Effect ]
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
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[ Monster Effect ]
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
* The above text is unofficial and describes the card's functionality in the OCG.
Same Archetype (0):
NoneMentions (0):
NoneMentioned by (0):
NoneSame Attribute (71):
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
* The above text is unofficial and describes the card's functionality in the OCG.
●EARTH or WIND: Cannot be destroyed by battle.
●WATER or FIRE: Cannot be destroyed by effects.
●LIGHT or DARK: Your opponent cannot target it with card effects.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
Superior to (0):
NoneOpposite to (0):
NoneInferior to (12):
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH