/DNG/ - ALT CUBE
What is Cube?
- Cube is an alternative format where players play the game using a relatively small pool of cards built by themselves. The format is usually accompanied by a few rule changes, such as effects ignoring Types and/or Attributes.
- Our pool is composed of 512 cards: 500 randomly selected by a software, and 12 selected by the players. Players will also be able to replace 12 other cards during the process of selection.
Type/Race Neutrality
- In this Cube, only Types are ignored. Cards whose effects are activated based on a certain Type of Monster, will now be able to work for every type. Note that this only applies to "races" such as Warrior, Dragon, Beast, Insect, etc., not to types such as Monster, Spell and Traps.
- For example:
* Reinforcement of the Army's original effect: Add 1 Level 4 or lower Warrior Monster from your Deck to your hand.
* Reinforcement of the Army's effect, now, with Type Neutrality: Add 1 Level 4 or lower Monster from your Deck to your hand.
Attribute Rotation
- During the process of selecting 500 random cards to make the pool, the software will also randomly pick an array of Attributes (with the exception of DIVINE).
- During battle: Normal Monsters will gain effects based on their Attribute and the Attribute of the monster they are attacking (the attacked monster doesn't need to be Normal).
- Attributes interact in 2 ways:
* Normal Monsters, when battling against Inferior Attributes, double their ATK.
* Normal Monsters, when battling against Opposite Attributes, cannot be destroyed by battle and the player takes no damage during that battle.
Pendulum Duality
- All Pendulum monsters will have their scales changed so they have two values, their original value and 13 minus that value. This can increase the viability of Pendulum monsters in non-Pendulum decks.
- For example:
* Performapal Trump Witch, original scales: <4|4>
* Performapal Trump Witch, new scales: <4|9>
How to install:
- Currently still in development, but, you can already install this mod by copying the following code:
{ "url": "https://github.com/altsider/dngcubeexpansion", "repo_name": "/dng/ alt cube cards", "repo_path": "./repositories/cube", "data_path": "", "script_path": "script", "should_update": true, "should_read": true }
- And pasting it inside your ./config/configs.json
file, inside the "repos" section.
* Make sure to check if the added code is separated by "," from the original code.
- Open the game. Check the repositories tab on the menu and see if there's a new section there named "/dng/ alt cube". There will also be a new banlist named "CUBE Banlist" in the Decks section.
- All cube cards have yellow borders and have "[CUBE]" at the end of their names. These cards are separate entities from their original copies, they must not be used with original cards.
Card Pool (512)
Low-Level Monsters (167)
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
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[ Monster Effect ]
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
"Amazoness" monsters you control gain ATK equal to their Level x 100. When an attack is declared involving your "Amazoness" monster: You can target 1 "Amazoness" Spell/Trap in your GY; add it to your hand. You can only use this effect of "Amazoness Silver Sword Master" once per turn.
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[ Monster Effect ]
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. If an "Amazoness" monster(s) is Special Summoned to your field while this card is in your GY: You can place this card in your Pendulum Zone. You can only use each monster effect of "Amazoness Silver Sword Master" once per turn.
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
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[ Monster Effect ]
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
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[ Monster Effect ]
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
* The above text is unofficial and describes the card's functionality in the OCG.
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
●Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
All WIND monsters gain 300 ATK.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
* The above text is unofficial and describes the card's functionality in the OCG.
●During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.
(Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
● 8 or lower: Gains 800 ATK/DEF.
● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
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[ Flavor Text ]
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WATER Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a FIRE Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a DARK Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a EARTH Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
High-Level Monsters (75)
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
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[ Monster Effect ]
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Card on the field; destroy it.
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
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[ Monster Effect ]
You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.
Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
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[ Monster Effect ]
At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones.
Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
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[ Monster Effect ]
When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
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[ Monster Effect ]
You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card, also your card, to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
* The above text is unofficial and describes the card's functionality in the OCG.
* The above text is unofficial and describes the card's functionality in the OCG.
● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
* The above text is unofficial and describes the card's functionality in the OCG.
●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.
●EARTH or WIND: Cannot be destroyed by battle.
●WATER or FIRE: Cannot be destroyed by effects.
●LIGHT or DARK: Your opponent cannot target it with card effects.
●This card can attack twice during the same Battle Phase.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.
● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a EARTH Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WIND Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a FIRE Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a LIGHT Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a LIGHT Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a WATER Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
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[ATTRIBUTE EFFECT]
1. If this Monster battles againt a WIND Monster, during Damage Calculation, double this card's ATK.
2. This Monster cannot be destroyed by battle when battling against a DARK Monster, and the owner takes no damage during that battle.
Neither effects can be negated.
LIGHT > WIND > WATER > DARK > FIRE > EARTH > LIGHT
LIGHT x DARK / WIND x FIRE / WATER x EARTH
Special Summoned Monsters (74)
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Reincarnating Shamisen Calico" once per turn.
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".
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[ Monster Effect ]
2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and/or its horizontally and/or vertically adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
●You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
●Send 1 card from your Deck to the Graveyard.
●Choose 1 monster from your Deck and place it on top of your Deck.
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
●Send 1 Plant-Type monster from your Deck to the Graveyard.
●Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that other monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.
Negate any opponent's monster effect activated during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card is also treated as the sent monster's Attribute, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can make a number of attacks on monsters each Battle Phase, up to the number of its Attributes.
While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
If this card is Link Summoned: You can Special Summon 1 of your banished "The Weather" monsters. If this Link Summoned card is destroyed: You can Special Summon 1 "The Weather Painter Rainbow" from your Extra Deck. "The Weather" Effect Monsters this card points to gain the following effect.
● (Quick Effect): You can banish this card, then target 1 monster your opponent controls; banish it until the Standby Phase of the next turn.
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.
Spells (125)
●1: All Link Monsters you control gain 500 ATK.
●2: All Link Monsters your opponent controls lose 1000 ATK.
●3: Gain 1500 LP.
●4: Inflict 2000 damage to your opponent.
●5: Special Summon 1 monster with 2500 or more ATK from your Deck.
●6: Destroy all monsters your opponent controls with 3000 or less ATK.
You can only activate 1 "Link Party" per turn.
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
* The above text is unofficial and describes the card's functionality in the OCG.
●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field).
●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.
You can only activate 1 "Shiranui Style Synthesis" per turn.
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
Equip only to a Zombie monster. It gains 300 ATK/DEF.
● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand.
● Other: Special Summon 1 "Blue-Eyes" monster from your hand.
You can only activate 1 "Vision with Eyes of Blue" per turn.
●Special Summon 1 Level 9 monster from your hand.
●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.
You can only activate 1 "World Legacy Monstrosity" per turn.
● 2+: "Yang Zing" monsters you control gain 500 ATK.
● 3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
● 4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5+: You can send this card to the GY; destroy all cards on the field.
Traps (71)
* The above text is unofficial and describes the card's functionality in the OCG.
* The above text is unofficial and describes the card's functionality in the OCG.
● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control.
● If you Xyz Summoned this turn, banish 1 card your opponent controls.
You can only activate 1 "Exosister Returnia" per turn.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
* The above text is unofficial and describes the card's functionality in the OCG.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.